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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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<blockquote data-quote="Joshua Randall" data-source="post: 9605109" data-attributes="member: 7737"><p><strong>Commentary</strong>:</p><p></p><p><strong><em>A “fiery” dweomer flares around the “heavy portal” for a few seconds, long enough to show that the door is indeed trapped!</em></strong></p><p></p><p>Once again the gamebook version of Detect Magic functions nothing like the AD&D version.</p><p></p><p>1e DMG p. 44:</p><p></p><p><em>Detect Magic: This spell detects the intensity of the magic (dim, faint, moderate, strong, very strong, intense) and there is a 10% chance per level of the caster that the type (abjuration, alteration, etc.) can be found as well….</em></p><p></p><p>Naturally, this being Gygax writing, there is no clear definition here of the meanings of the words dim, faint, moderate, strong, very strong, intense. I believe that somewhere else in the DMG those words are tied to spell levels, but I'll be damned if I am going to peruse the entire book to find out if I'm right.</p><p></p><p>We know from one of our previous paths that the door is protected with Fire Trap, a 4th level magic-user spell that is Evocation for some reason. (It should be Abjuration.) If Carr's player is very clever, that player would be able to determine that Strong Evocation magic (assuming Strong = 4th level?) emanating from a door could only be Fire Trap, because the other Evocation spells at that level don't make sense to be cast on a door. (Namely: Dig, Fire Shield, Ice Storm, Wall of Fire, Wall of Ice.)</p><p></p><p>Still, one thing Detect Magic does <em>not</em> do is cause the object to glow an appropriate color for your convenience.</p><p></p><p><strong><em>We tell Rufyl he’ll have to stay behind as a lookout because “those little wings of yours” won’t get him up the tower.</em></strong></p><p></p><p>Poor Rufyl! He’s not allowed to fly because the book says so, even though pseudodragons have a fly speed listed. It's no more unrealistic for cute widdle mini-dwagon wings to function than it is for ugly big maxi-dragons wings to function.</p><p></p><p><em><strong>We cross off Spider Climb and then make an INT test.</strong></em></p><p><em><strong>(160) if 22 or more</strong></em></p><p><strong><em>(203) if less</em></strong></p><p></p><p>In book 1, the difficulty of the Spider Climb check for this same tower was only 21. Either the tower has become more sheer and slippery in the intervening years, or this is one of those scaling difficulties that adjusts with our character level.</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9605109, member: 7737"] [B]Commentary[/B]: [B][I]A “fiery” dweomer flares around the “heavy portal” for a few seconds, long enough to show that the door is indeed trapped![/I][/B] Once again the gamebook version of Detect Magic functions nothing like the AD&D version. 1e DMG p. 44: [I]Detect Magic: This spell detects the intensity of the magic (dim, faint, moderate, strong, very strong, intense) and there is a 10% chance per level of the caster that the type (abjuration, alteration, etc.) can be found as well….[/I] Naturally, this being Gygax writing, there is no clear definition here of the meanings of the words dim, faint, moderate, strong, very strong, intense. I believe that somewhere else in the DMG those words are tied to spell levels, but I'll be damned if I am going to peruse the entire book to find out if I'm right. We know from one of our previous paths that the door is protected with Fire Trap, a 4th level magic-user spell that is Evocation for some reason. (It should be Abjuration.) If Carr's player is very clever, that player would be able to determine that Strong Evocation magic (assuming Strong = 4th level?) emanating from a door could only be Fire Trap, because the other Evocation spells at that level don't make sense to be cast on a door. (Namely: Dig, Fire Shield, Ice Storm, Wall of Fire, Wall of Ice.) Still, one thing Detect Magic does [I]not[/I] do is cause the object to glow an appropriate color for your convenience. [B][I]We tell Rufyl he’ll have to stay behind as a lookout because “those little wings of yours” won’t get him up the tower.[/I][/B] Poor Rufyl! He’s not allowed to fly because the book says so, even though pseudodragons have a fly speed listed. It's no more unrealistic for cute widdle mini-dwagon wings to function than it is for ugly big maxi-dragons wings to function. [I][B]We cross off Spider Climb and then make an INT test. (160) if 22 or more[/B][/I] [B][I](203) if less[/I][/B] In book 1, the difficulty of the Spider Climb check for this same tower was only 21. Either the tower has become more sheer and slippery in the intervening years, or this is one of those scaling difficulties that adjusts with our character level. [/QUOTE]
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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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