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Story Hour
[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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<blockquote data-quote="Joshua Randall" data-source="post: 9605253" data-attributes="member: 7737"><p>We roll 2, 1 which is a terrible roll on 2d6. Fortunately, OUR Carr Delling has INT 19 so we eke out a success against our deadly foe, the tower.</p><p></p><p>---</p><p></p><p><strong>160</strong></p><p></p><p>”The Spider Climb spell works this time just as well now as it did when you first learned it five years ago.” We surge past Dalris, reach the battlements, put our shoes back on, and reach out a hand to help Dalris up the last few feet.</p><p></p><p>[ATTACH=full]398755[/ATTACH]</p><p></p><p>Dalris comments that we’d make a good thief.</p><p></p><p>We reply, ”You’re not so bad on a stone wall yourself! How sharp is your sense of nonmagical trap detection?”</p><p></p><p>Dalris examines the wooden trap door, her “expert fingers” exploring every crack and crevice. She pronounces it not trapped but magically locked.</p><p></p><p>We focus our concentration on the trap door, feel our dweomer “mount” inside us until we’re about to burst [<em>oh dear</em>], then unleash the Knock spell with a cry of <em>“Nutush!”</em></p><p></p><p>Spent, we turn to (171).</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9605253, member: 7737"] We roll 2, 1 which is a terrible roll on 2d6. Fortunately, OUR Carr Delling has INT 19 so we eke out a success against our deadly foe, the tower. --- [B]160[/B] ”The Spider Climb spell works this time just as well now as it did when you first learned it five years ago.” We surge past Dalris, reach the battlements, put our shoes back on, and reach out a hand to help Dalris up the last few feet. [ATTACH type="full" size="2451x4032"]398755[/ATTACH] Dalris comments that we’d make a good thief. We reply, ”You’re not so bad on a stone wall yourself! How sharp is your sense of nonmagical trap detection?” Dalris examines the wooden trap door, her “expert fingers” exploring every crack and crevice. She pronounces it not trapped but magically locked. We focus our concentration on the trap door, feel our dweomer “mount” inside us until we’re about to burst [[I]oh dear[/I]], then unleash the Knock spell with a cry of [I]“Nutush!”[/I] Spent, we turn to (171). [/QUOTE]
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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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