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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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<blockquote data-quote="Jfdlsjfd" data-source="post: 9605811" data-attributes="member: 42856"><p>This can't be intentional. Raising the topic they raise at this point can only elicit a "wtf are they talking about?" feeling, followed by a "I must have landed on the wrong section" feeling, quite common when doing a gamebook without noting down the section path on a sheet of paper. For reference, of course, not for backtracking in case of a sudden and undeserved death, as it would be cheating.</p><p></p><p></p><p></p><p>Which might have come apparent BEFORE. If the College Arcane is abandonned, climbing the outer wall might have been wise (instead of going through the front door), but why bother to go to the tower instead of visiting the rest of the building first, where there is supposedly noone to be seen? There is a formidable amount of loot that could be gained from this, as well as information on what could explain the disappearance of every living soul in the building. Even the townspeople must know. "The Arcane College? They used to buy vegetable from us at the market, but we haven't seen any of their provisionner in two month... now that I think of it, I didn't see any student either since that day..."</p><p></p><p></p><p></p><p></p><p>That's reasonable. I'd do that if I were trapped in a closed room with no apparent exit.</p><p></p><p></p><p></p><p>It is oddly reminising of the events the dashing group of heroines were part of in the <a href="https://www.enworld.org/threads/lets-play-bloodsword-book-3-5.711603/" target="_blank">shamelessly cross-promoted thread</a> where the protagonists where trapped with a leper in a room with a one-way door. At least, this one is magically warded and the windows are several stories high.</p><p></p><p>How high, though? Feather Fall is a first level spell, and even if they were all trapped without their spellbook to memorize it, between certain death and trying to jump, I am pretty sure some might have tried to jump. We should have seen a pile of bodies at the bottome of the tower.</p><p></p><p></p><p></p><p></p><p>Apparently, her study of magic under the great Landor wasn't that thorough.</p><p></p><p></p><p></p><p></p><p>At this point, she's inside the room, since she can read the scrolls in the scrollery.</p><p>Then, she scouts the tower, which means she is outside the room. So, there is a way to go from the inside of the room to the rest of the tower unimpeded and without resorting to magic.</p><p></p><p>Why did the scholars all choose to die in the scrollery and not in the rest of the rooms or on the landing? There is a preferred place to die in buildings?</p><p></p><p></p><p></p><p>I defer to your rant about this document being unimportant.</p><p></p><p></p><p></p><p></p><p>At least, there is no chance of contracting leprosy.</p><p></p><p></p><p>With regards to the characters trying to escape and deciding it's just not worth it and choosing to die instead...</p><p></p><p>1. The wizards probably didn't die of hunger. It would have taken weeks. They most probably died of thirst first, unless there is a tap in the tower.</p><p></p><p>2. It's quite strange that, among ALL the teachers of this magic schools, and ALL the students but maybe they stop teaching spells at first level, NO-ONE had a useful spell to cast. You made a first-class rant about Carr not trying his own spells, but there were several other ways to either escape, or even just call for help. Don't they have Sending? Can't they just Skywrite "Help, we are trapped in the tower, please come and open the tower's door? And we have nine words left for filler text!" Can't they f...ing teleport? They are supposed to be advanced magic users, yet they don't seem to have usefull spells in mind.</p><p></p><p>3. Also, the idea that some might have escaped with useful scrolls while the other died doesn't make sense, unless they are all huge jerks. They escape, and they just roam the street of Freeton doing nothing, instead of just getting there the next day to open the door from the outside (potentially having memorized the necessary spells to overcome a closed door)?</p><p></p><p>4. Sorry to be mean but... the door below is guarded by a fire trap, isn't it? I liked you a lot Dalris, but you probably have more hitpoints. You've the better chance of making it, so clench your jaws and open that door, while OUR Carr will follow unharmed. You took meatshield class levels, that what you're for, protecting squishy wizards in dungeon.</p><p></p><p>Or you could climb down, since you don't need any Spider Climb spell on the way up.</p><p></p><p>Oh, and Rufyl, being worried after a few hour, could certainly HEAR us shouting from the window if he was wandering the courtyard. Enough that he'd come near the door, and it has been demonstrated that his telepathy ability functions through doors (in Delmer, in one of the dying path). So he can get instructions on what to do.</p><p></p><p>Or he could do as you said, assuming that we come from the elven village, warn them as they are our closest allies.</p><p></p><p>Or be mean.</p><p></p><p>Since he is invisible, he can mindspeak to a random peasant and tell them "the wizards in the arcane college need you to open a bloody door and you'll get riches beyond your wildest dream" If he does that to everyone, I am pretty sure SOMEONE in town will try it. Or he could focus on one and threaten to shout in his mind so he can no longer sleep until the door is open.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 9605811, member: 42856"] This can't be intentional. Raising the topic they raise at this point can only elicit a "wtf are they talking about?" feeling, followed by a "I must have landed on the wrong section" feeling, quite common when doing a gamebook without noting down the section path on a sheet of paper. For reference, of course, not for backtracking in case of a sudden and undeserved death, as it would be cheating. Which might have come apparent BEFORE. If the College Arcane is abandonned, climbing the outer wall might have been wise (instead of going through the front door), but why bother to go to the tower instead of visiting the rest of the building first, where there is supposedly noone to be seen? There is a formidable amount of loot that could be gained from this, as well as information on what could explain the disappearance of every living soul in the building. Even the townspeople must know. "The Arcane College? They used to buy vegetable from us at the market, but we haven't seen any of their provisionner in two month... now that I think of it, I didn't see any student either since that day..." That's reasonable. I'd do that if I were trapped in a closed room with no apparent exit. It is oddly reminising of the events the dashing group of heroines were part of in the [URL='https://www.enworld.org/threads/lets-play-bloodsword-book-3-5.711603/']shamelessly cross-promoted thread[/URL] where the protagonists where trapped with a leper in a room with a one-way door. At least, this one is magically warded and the windows are several stories high. How high, though? Feather Fall is a first level spell, and even if they were all trapped without their spellbook to memorize it, between certain death and trying to jump, I am pretty sure some might have tried to jump. We should have seen a pile of bodies at the bottome of the tower. Apparently, her study of magic under the great Landor wasn't that thorough. At this point, she's inside the room, since she can read the scrolls in the scrollery. Then, she scouts the tower, which means she is outside the room. So, there is a way to go from the inside of the room to the rest of the tower unimpeded and without resorting to magic. Why did the scholars all choose to die in the scrollery and not in the rest of the rooms or on the landing? There is a preferred place to die in buildings? I defer to your rant about this document being unimportant. At least, there is no chance of contracting leprosy. With regards to the characters trying to escape and deciding it's just not worth it and choosing to die instead... 1. The wizards probably didn't die of hunger. It would have taken weeks. They most probably died of thirst first, unless there is a tap in the tower. 2. It's quite strange that, among ALL the teachers of this magic schools, and ALL the students but maybe they stop teaching spells at first level, NO-ONE had a useful spell to cast. You made a first-class rant about Carr not trying his own spells, but there were several other ways to either escape, or even just call for help. Don't they have Sending? Can't they just Skywrite "Help, we are trapped in the tower, please come and open the tower's door? And we have nine words left for filler text!" Can't they f...ing teleport? They are supposed to be advanced magic users, yet they don't seem to have usefull spells in mind. 3. Also, the idea that some might have escaped with useful scrolls while the other died doesn't make sense, unless they are all huge jerks. They escape, and they just roam the street of Freeton doing nothing, instead of just getting there the next day to open the door from the outside (potentially having memorized the necessary spells to overcome a closed door)? 4. Sorry to be mean but... the door below is guarded by a fire trap, isn't it? I liked you a lot Dalris, but you probably have more hitpoints. You've the better chance of making it, so clench your jaws and open that door, while OUR Carr will follow unharmed. You took meatshield class levels, that what you're for, protecting squishy wizards in dungeon. Or you could climb down, since you don't need any Spider Climb spell on the way up. Oh, and Rufyl, being worried after a few hour, could certainly HEAR us shouting from the window if he was wandering the courtyard. Enough that he'd come near the door, and it has been demonstrated that his telepathy ability functions through doors (in Delmer, in one of the dying path). So he can get instructions on what to do. Or he could do as you said, assuming that we come from the elven village, warn them as they are our closest allies. Or be mean. Since he is invisible, he can mindspeak to a random peasant and tell them "the wizards in the arcane college need you to open a bloody door and you'll get riches beyond your wildest dream" If he does that to everyone, I am pretty sure SOMEONE in town will try it. Or he could focus on one and threaten to shout in his mind so he can no longer sleep until the door is open. [/QUOTE]
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