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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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<blockquote data-quote="Joshua Randall" data-source="post: 9607362" data-attributes="member: 7737"><p><strong>Commentary</strong>:</p><p></p><p><strong><em>…if we can make it to the forest, we still might be able to slip into Saven without anyone knowing.</em></strong></p><p></p><p>That <em>might</em> work for Carr, Dalris, and Rufyl, but how would that help the poor fishermen? They'd be trapped between the forested coastline and the war galley.</p><p></p><p><strong><em>Soon the ship is "slicing through the cold sea."</em></strong></p><p></p><p>More evidence we live in a northern clime. (Or far southern, but as a U.S.American, north = colder, south = warmer.)</p><p></p><p><strong><em>[Dalris] used Thieves' Cant to tell them "the marines were after them for smuggling untaxed gold out of Saven."</em></strong></p><p></p><p>Err, what? Gold as in raw ore that was mined somewhere? This has never been mentioned before. Gold as in coinage? Why is coinage being taxed?</p><p></p><p><em><strong>"Hang on," we say, "we're only a few hundred yards from shore."</strong></em></p><p><strong><em>"We could swim it easily," agrees Dalris….</em></strong></p><p></p><p>We could "easily" swim "a few <em>hundred</em> yards"?! Let's be generous and say "a few" means "3". 300 yards is a LONG way to swim. Especially wearing clothing. Especially in the "cold sea." There would be nothing easy about this.</p><p></p><p><strong><em>She points at the coast where the shore is lined with men-at-arms…</em></strong></p><p></p><p>How could they know to line the coast at just that spot? We could've heeded the war galley's warning and allowed our ship to be boarded. (As we did on our previous path.) Or we could've turned around and headed back towards Wealwood. Or we could've tried for the open seas. Or we could've sailed away towards Seagate Island.</p><p></p><p>It makes no sense to have men-at-arms guarding some random forested coastline vaguely near Saven, unless you read ahead in the book to know what Carr and Dalris would do.</p><p></p><p><em><strong>(90) to use one of the spells we already know;</strong></em></p><p><em><strong>(16) to use a more powerful spell from our Traveling Spellbook; or</strong></em></p><p><strong><em>(49) to handle the marines without using magic.</em></strong></p><p></p><p>The third option is out because once again, this isn't the <em>Kingdom of Not-Using-Sorcery</em> trilogy.</p><p></p><p>The first option leads to similar choices we were offered on our previous paths. (Funnily enough, the fact that our ship has a cannonball hole in it will never be mentioned again.)</p><p></p><p>The second option sounds cool and surely has no downsides whatsoever.</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9607362, member: 7737"] [B]Commentary[/B]: [B][I]…if we can make it to the forest, we still might be able to slip into Saven without anyone knowing.[/I][/B] That [I]might[/I] work for Carr, Dalris, and Rufyl, but how would that help the poor fishermen? They'd be trapped between the forested coastline and the war galley. [B][I]Soon the ship is "slicing through the cold sea."[/I][/B] More evidence we live in a northern clime. (Or far southern, but as a U.S.American, north = colder, south = warmer.) [B][I][Dalris] used Thieves' Cant to tell them "the marines were after them for smuggling untaxed gold out of Saven."[/I][/B] Err, what? Gold as in raw ore that was mined somewhere? This has never been mentioned before. Gold as in coinage? Why is coinage being taxed? [I][B]"Hang on," we say, "we're only a few hundred yards from shore."[/B][/I] [B][I]"We could swim it easily," agrees Dalris….[/I][/B] We could "easily" swim "a few [I]hundred[/I] yards"?! Let's be generous and say "a few" means "3". 300 yards is a LONG way to swim. Especially wearing clothing. Especially in the "cold sea." There would be nothing easy about this. [B][I]She points at the coast where the shore is lined with men-at-arms…[/I][/B] How could they know to line the coast at just that spot? We could've heeded the war galley's warning and allowed our ship to be boarded. (As we did on our previous path.) Or we could've turned around and headed back towards Wealwood. Or we could've tried for the open seas. Or we could've sailed away towards Seagate Island. It makes no sense to have men-at-arms guarding some random forested coastline vaguely near Saven, unless you read ahead in the book to know what Carr and Dalris would do. [I][B](90) to use one of the spells we already know; (16) to use a more powerful spell from our Traveling Spellbook; or[/B][/I] [B][I](49) to handle the marines without using magic.[/I][/B] The third option is out because once again, this isn't the [I]Kingdom of Not-Using-Sorcery[/I] trilogy. The first option leads to similar choices we were offered on our previous paths. (Funnily enough, the fact that our ship has a cannonball hole in it will never be mentioned again.) The second option sounds cool and surely has no downsides whatsoever. [/QUOTE]
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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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