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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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<blockquote data-quote="Jfdlsjfd" data-source="post: 9607991" data-attributes="member: 42856"><p>So basically, she frightened them by telling them they picked the wrong passengers, as we're known fugitives and not simple tourists. It was a 50% gamble as they could just have cast us overboard. At least she could have mentionned that our WIS is so low that we might put our own ship on fire if such a manoever was attempted.</p><p></p><p></p><p></p><p>Who cares, we didn't expect to become friend with them. "You are NPCs that have outlived their usefulness" we tell them in Common.</p><p></p><p></p><p></p><p></p><p>At last an evidence of Arno's evil scheme. Obviously, we are to deduce from this sentence that Arno convinced Oram to issue a new coinage, with same legal value but less gold content, by taxing the old coinage and mandating an exchange from an old, full gold coin, to a new, diminished gold coin.</p><p></p><p>That's actually the first time I see a D&D villain whose criminal operation isn't pillaging, murder, use of forbidden artifacts, but... seignorage!</p><p></p><p></p><p></p><p></p><p>I am pretty sure Carr wouldn't mind if Dalris followed this logical thought to its conclusion.</p><p></p><p></p><p></p><p></p><p>That's a lot of paladins suddenly, if they can line the shoreline days and night just in case someone entered (or left) by boat. A low end calculation of the coastline of Australia is 25,760 kilometers (can change depending on how close you're following the coastline). With a paladin every 50 meters, a generous estimate for dotting the coastine would need a workforce of 500,000 standing paladins. If they take shift of 8 hours and have some holidays, we're talking about 2 millions paladins just standing along the coast. You might think that no organized government would do that, and then you can look at the TSA.</p><p></p><p></p><p></p><p>I'll be interested to know down the line what happens if we eschew magic totally. Actually, I am looking for a win-path that requires no magic, which is a possible outcome of book one.</p><p></p><p></p><p></p><p>Except that we will lose one of our few spells!</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 9607991, member: 42856"] So basically, she frightened them by telling them they picked the wrong passengers, as we're known fugitives and not simple tourists. It was a 50% gamble as they could just have cast us overboard. At least she could have mentionned that our WIS is so low that we might put our own ship on fire if such a manoever was attempted. Who cares, we didn't expect to become friend with them. "You are NPCs that have outlived their usefulness" we tell them in Common. At last an evidence of Arno's evil scheme. Obviously, we are to deduce from this sentence that Arno convinced Oram to issue a new coinage, with same legal value but less gold content, by taxing the old coinage and mandating an exchange from an old, full gold coin, to a new, diminished gold coin. That's actually the first time I see a D&D villain whose criminal operation isn't pillaging, murder, use of forbidden artifacts, but... seignorage! I am pretty sure Carr wouldn't mind if Dalris followed this logical thought to its conclusion. That's a lot of paladins suddenly, if they can line the shoreline days and night just in case someone entered (or left) by boat. A low end calculation of the coastline of Australia is 25,760 kilometers (can change depending on how close you're following the coastline). With a paladin every 50 meters, a generous estimate for dotting the coastine would need a workforce of 500,000 standing paladins. If they take shift of 8 hours and have some holidays, we're talking about 2 millions paladins just standing along the coast. You might think that no organized government would do that, and then you can look at the TSA. I'll be interested to know down the line what happens if we eschew magic totally. Actually, I am looking for a win-path that requires no magic, which is a possible outcome of book one. Except that we will lose one of our few spells! [/QUOTE]
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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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