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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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<blockquote data-quote="Jfdlsjfd" data-source="post: 9612628" data-attributes="member: 42856"><p>Honestly, I don't know the power of a Roc in AD&D (and I haven't used it in the later edition I played) but Rocs are supposed to be able to carry an elephant in its talons. It is a credible threat from the galley. Rufyl could easily have saved the other sailors in our party after dispatching the boarding galley. But no, let's let them die, they have outlived their usefulness.</p><p></p><p></p><p></p><p>Stop mansplaining us, Dalris! Erm...</p><p></p><p></p><p></p><p></p><p>Which if she is sooooo smart she could do. Didn't thief gain Use Magical Device skill-equivalent in AD&D?</p><p></p><p></p><p></p><p>So, our INT rolls determines whether the marines are quick or not.</p><p></p><p></p><p></p><p>Honestly, I like the added flavour. I prefer when my players are inspired and say "the blow is blocked by a shimmering light surrounding me for a brief moment just before it lands" rather than "21? Fecal matter of the male cow! I only have AC 18, I cast Shield." I can't demand that from players. But in books, the author isn't improvizing!</p><p></p><p></p><p></p><p></p><p>There's a chance he can't turn invisible either, then. Which is a shame. An invisible Roc would probably be able to reduce the entire Saven fleet to floatsam before anyone can realize what's happening.</p><p></p><p></p><p></p><p>A form I expect him to keep for 3 weeks as he's much more useful this way. Arno would respect us more if we were throwing small cottages upon his cathedral from 1,000 ft in the sky</p><p></p><p></p><p></p><p>Or it's a smart translation. Dalris and Carr have no reason to speak English, they are supposed to speak Common. If the authors writes Common as English, he could very well translate Old, Academic Common into Latin.</p><p></p><p>In my game, Common is French, Infernal is German (sorry friends from across the border), Draconic is Latin, Undercommon is English, Old Giant is Classical Greek, and we've had handouts using them (OK, deepl helps).</p><p></p><p></p><p></p><p>It explains the System Shock roll quite well IMHO.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 9612628, member: 42856"] Honestly, I don't know the power of a Roc in AD&D (and I haven't used it in the later edition I played) but Rocs are supposed to be able to carry an elephant in its talons. It is a credible threat from the galley. Rufyl could easily have saved the other sailors in our party after dispatching the boarding galley. But no, let's let them die, they have outlived their usefulness. Stop mansplaining us, Dalris! Erm... Which if she is sooooo smart she could do. Didn't thief gain Use Magical Device skill-equivalent in AD&D? So, our INT rolls determines whether the marines are quick or not. Honestly, I like the added flavour. I prefer when my players are inspired and say "the blow is blocked by a shimmering light surrounding me for a brief moment just before it lands" rather than "21? Fecal matter of the male cow! I only have AC 18, I cast Shield." I can't demand that from players. But in books, the author isn't improvizing! There's a chance he can't turn invisible either, then. Which is a shame. An invisible Roc would probably be able to reduce the entire Saven fleet to floatsam before anyone can realize what's happening. A form I expect him to keep for 3 weeks as he's much more useful this way. Arno would respect us more if we were throwing small cottages upon his cathedral from 1,000 ft in the sky Or it's a smart translation. Dalris and Carr have no reason to speak English, they are supposed to speak Common. If the authors writes Common as English, he could very well translate Old, Academic Common into Latin. In my game, Common is French, Infernal is German (sorry friends from across the border), Draconic is Latin, Undercommon is English, Old Giant is Classical Greek, and we've had handouts using them (OK, deepl helps). It explains the System Shock roll quite well IMHO. [/QUOTE]
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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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