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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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<blockquote data-quote="Joshua Randall" data-source="post: 9614627" data-attributes="member: 7737"><p>This time the Google dice do not cooperate: they deliver a 6 & 1 for a total result of exactly 26. I assume (and hate) that we are being punished for choosing to max out our INT.</p><p></p><p><strong>202</strong></p><p></p><p>Dalris cries out that it’s no use: Rufyl can’t understand her any more. He’s headed for “the nearest landing spot, and it looks like that’ll be the barren area to our left.”</p><p></p><p><em>”That’s Yellow Marsh!” [we] shout. The desolate marsh is blanketed with a curious yellow fog that extends beyond its shore into the sea. Through the murky haze, you can see the skeletons of countless dead trees and pools of stinking, stagnant water lying on the barren, muddy ground.</em></p><p></p><p>The roc begins to choke on the sulfurous fumes [<em>we’re fine, though</em>] as it comes in for a landing. Fortunately it instinctively brings its talons up into its downy belly feathers, which cushion the impact. The roc then opens its talons to scrabble for footing in the swamp, allowing us to escape across the “yellow ooze”.</p><p></p><p>Dalris hides behind a half-submerged log and tells us to cancel the spell upon Rufyl, because he is fully roc now and will eat anything he can get his talons on — including us.</p><p></p><p>(70) to use Dispel Magic, or</p><p>(147) if we’ve already used it “or want to save it for a different situation.”</p><p></p><p>---</p><p></p><p><strong>Commentary</strong>:</p><p></p><p>I was convinced we were dead here, but we’re back to roll high = better outcome. If we had rolled less than 26, we would’ve had a rough landing and lost 1d6 HP. Then we’d still get the chance to cast Dispel Magic.</p><p></p><p><strong><em>Through the murky haze, you can see the skeletons of countless dead trees and pools of stinking, stagnant water lying on the barren, muddy ground.</em></strong></p><p></p><p>Dead trees might fit within a barren wasteland, but pools of water only come about if there is some source of liquid to keep refilling them (else the water evaporates). Thus I continue to object strongly to any description of this marsh as “barren”.</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9614627, member: 7737"] This time the Google dice do not cooperate: they deliver a 6 & 1 for a total result of exactly 26. I assume (and hate) that we are being punished for choosing to max out our INT. [B]202[/B] Dalris cries out that it’s no use: Rufyl can’t understand her any more. He’s headed for “the nearest landing spot, and it looks like that’ll be the barren area to our left.” [I]”That’s Yellow Marsh!” [we] shout. The desolate marsh is blanketed with a curious yellow fog that extends beyond its shore into the sea. Through the murky haze, you can see the skeletons of countless dead trees and pools of stinking, stagnant water lying on the barren, muddy ground.[/I] The roc begins to choke on the sulfurous fumes [[I]we’re fine, though[/I]] as it comes in for a landing. Fortunately it instinctively brings its talons up into its downy belly feathers, which cushion the impact. The roc then opens its talons to scrabble for footing in the swamp, allowing us to escape across the “yellow ooze”. Dalris hides behind a half-submerged log and tells us to cancel the spell upon Rufyl, because he is fully roc now and will eat anything he can get his talons on — including us. (70) to use Dispel Magic, or (147) if we’ve already used it “or want to save it for a different situation.” --- [B]Commentary[/B]: I was convinced we were dead here, but we’re back to roll high = better outcome. If we had rolled less than 26, we would’ve had a rough landing and lost 1d6 HP. Then we’d still get the chance to cast Dispel Magic. [B][I]Through the murky haze, you can see the skeletons of countless dead trees and pools of stinking, stagnant water lying on the barren, muddy ground.[/I][/B] Dead trees might fit within a barren wasteland, but pools of water only come about if there is some source of liquid to keep refilling them (else the water evaporates). Thus I continue to object strongly to any description of this marsh as “barren”. [/QUOTE]
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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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