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Story Hour
[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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<blockquote data-quote="Joshua Randall" data-source="post: 9618246" data-attributes="member: 7737"><p>It also contradicts the fact that in book 1, numbered section 1, we descend a snow-covered trail even though it’s springtime. Now, of course in mountainous regions there can be snow even when the overall climate is warm (New Mexico, for example), but supposedly rocs live in “warmer” areas: they are (fictionally) native to the Middle East, after all.</p><p></p><p>(We know in some sense that these books make no attempt at realism, but it sure is fun to complain about it.)</p><p></p><p></p><p></p><p>Fair, and workable. “At least” 10 feet could mean 10 feet 1 inch or it could mean 20 feet — who knows?</p><p></p><p></p><p></p><p>“Just do nothing” was the lesson many AD&D players learned from this type of DM-ing at the time.</p><p></p><p>You try to use a poisoned dart that you laboriously created? (Likely after your first three attempts ended in death due to accidentally poisoning yourself when you rolled low on one of 17 different checks.) You die.</p><p></p><p>You cast a spell? It either gets interrupted by someone higher/lower in the initiative, or maybe you roll poorly on the insanity chance, or maybe it inexplicably has no effect. You die.</p><p></p><p>You run away? You die. And get made fun of.</p><p></p><p>As I heard someone describe 3.5e — but this applies 10X as much to AD&D — it’s a rule system that wants you to roll checks for everything so that you have the maximum number of chances to fail.</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9618246, member: 7737"] It also contradicts the fact that in book 1, numbered section 1, we descend a snow-covered trail even though it’s springtime. Now, of course in mountainous regions there can be snow even when the overall climate is warm (New Mexico, for example), but supposedly rocs live in “warmer” areas: they are (fictionally) native to the Middle East, after all. (We know in some sense that these books make no attempt at realism, but it sure is fun to complain about it.) Fair, and workable. “At least” 10 feet could mean 10 feet 1 inch or it could mean 20 feet — who knows? “Just do nothing” was the lesson many AD&D players learned from this type of DM-ing at the time. You try to use a poisoned dart that you laboriously created? (Likely after your first three attempts ended in death due to accidentally poisoning yourself when you rolled low on one of 17 different checks.) You die. You cast a spell? It either gets interrupted by someone higher/lower in the initiative, or maybe you roll poorly on the insanity chance, or maybe it inexplicably has no effect. You die. You run away? You die. And get made fun of. As I heard someone describe 3.5e — but this applies 10X as much to AD&D — it’s a rule system that wants you to roll checks for everything so that you have the maximum number of chances to fail. [/QUOTE]
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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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