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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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<blockquote data-quote="Joshua Randall" data-source="post: 9625251" data-attributes="member: 7737"><p>[For this speedrun, let's assume we left the Sceptre of Bhukod in Wealwood (or we gave it to Garn when prompted). The Scepter is nothing but trouble and gets us killed in several places.]</p><p></p><p>---</p><p></p><p>We leave the barren yellow wasteland marsh and sneak into Saven. The next time we hear about the demon with the name that starts with P is from Garrrrrn in the tavern of greasy FREE STEW and light wine at (154).</p><p></p><p>However, we’re not prompted to turn anywhere in particular even if we do know the word Pazuzeus. <em>sigh</em></p><p></p><p>We infiltrate the cathedral which requires a DEX test to avoid blundering into the walls on the way in -- failure is uninteresting and requires us to leave before we see anything, which is super boring, so let's pretend we succeed. From inside we watch the summoning ritual. After the chant of PAZUZU! PAZUZU! PAZUZU! at (134)...</p><p></p><p><em><strong>We study Arno to determine if he's using any magic that is familiar to us, but he is only concentrating on the statue. Suddenly, one of the carved feathers on the statue moves. Is it a trick of the light? No! Arno's chant is bringing the statue to life!</strong></em></p><p><em><strong></strong></em></p><p><em><strong>(158) if we have learned of a creature called 'Pazuzeus'; or if not,</strong></em></p><p><em><strong>(210) to remain in hiding to see what more we can learn, or</strong></em></p><p><strong><em>(199) to confront Arno</em></strong></p><p></p><p>We HAVE learned of a creature called 'Pazuzeus'! Surely this knowledge will let us confront the demon more successfully.</p><p></p><p>---</p><p></p><p><strong>158</strong></p><p></p><p>As we watch the statue “being transformed into a living monster” [<em>hoo boy</em>] we realize this is the ‘Pazuzeus’ that Shanif told us about.</p><p></p><p>Dalris realizes the same thing and gasps that it’s a demon prince and we can’t fight a “real demon”.</p><p></p><p>We nod and motion for everyone to remain quiet so we can watch and listen to what’s happening.</p><p></p><p>Turn to (210).</p><p></p><p>---</p><p></p><p><strong>Commentary</strong>:</p><p></p><p>That's it? We recognize that Pazuzu = Pazuzeus and Dalris warns us we can't fight a "real demon". (But we could totally fight a fake demon. If we wanted to. Which we don't. But we totally could.)</p><p></p><p>Wow. What an incredible payoff.</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9625251, member: 7737"] [For this speedrun, let's assume we left the Sceptre of Bhukod in Wealwood (or we gave it to Garn when prompted). The Scepter is nothing but trouble and gets us killed in several places.] --- We leave the barren yellow wasteland marsh and sneak into Saven. The next time we hear about the demon with the name that starts with P is from Garrrrrn in the tavern of greasy FREE STEW and light wine at (154). However, we’re not prompted to turn anywhere in particular even if we do know the word Pazuzeus. [I]sigh[/I] We infiltrate the cathedral which requires a DEX test to avoid blundering into the walls on the way in -- failure is uninteresting and requires us to leave before we see anything, which is super boring, so let's pretend we succeed. From inside we watch the summoning ritual. After the chant of PAZUZU! PAZUZU! PAZUZU! at (134)... [I][B]We study Arno to determine if he's using any magic that is familiar to us, but he is only concentrating on the statue. Suddenly, one of the carved feathers on the statue moves. Is it a trick of the light? No! Arno's chant is bringing the statue to life! (158) if we have learned of a creature called 'Pazuzeus'; or if not, (210) to remain in hiding to see what more we can learn, or[/B][/I] [B][I](199) to confront Arno[/I][/B] We HAVE learned of a creature called 'Pazuzeus'! Surely this knowledge will let us confront the demon more successfully. --- [B]158[/B] As we watch the statue “being transformed into a living monster” [[I]hoo boy[/I]] we realize this is the ‘Pazuzeus’ that Shanif told us about. Dalris realizes the same thing and gasps that it’s a demon prince and we can’t fight a “real demon”. We nod and motion for everyone to remain quiet so we can watch and listen to what’s happening. Turn to (210). --- [B]Commentary[/B]: That's it? We recognize that Pazuzu = Pazuzeus and Dalris warns us we can't fight a "real demon". (But we could totally fight a fake demon. If we wanted to. Which we don't. But we totally could.) Wow. What an incredible payoff. [/QUOTE]
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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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