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Story Hour
[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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<blockquote data-quote="Joshua Randall" data-source="post: 9625951" data-attributes="member: 7737"><p><strong>Commentary</strong>:</p><p></p><p>Ding! Ding! Ding! We have a winner. This numbered section saves us from the drawn-out death sentence that is a trip to College Arcane.</p><p></p><p>However, even with our meta-game(book) hat on, there was no way we could know <em>for certain</em> which of the two reasonable questions to ask Shanif: the source of Arno's power or how to stop him. Asking about Landor's greatest secret is not a reasonable choice, although it does give us some critical background that will become relevant in book 3. (cue mysterious music)</p><p></p><p>I suppose one might give a slight edge to "how do we stop the bad thing?" over "tell us the nature of the bad thing." Particularly if one knows in advance that the information we get about the nature of the bad thing will be mostly useless; to wit: we learn from Shanif that Pazuz(e)u(s) is a demon who can take any shape it pleases. That’s… not helpful at all.</p><p></p><p>So if you want to get through this gamebook alive, you need to visit Yellow Marsh, use impotent magic on Shanif (or whack him with your staff), and then know to ask about how to stop the bad thing.</p><p></p><p>---</p><p></p><p><strong><em>We can't answer that, but there's someone here who can [answer some questions]: Rufyl.</em></strong></p><p></p><p>Freakin' FINALLY! It’s about damn time that SOMEONE remembers that Rufyl <em>knows everything that Landor knew</em> due to a combination of being with Landor during critical events <em>and reading Landor's mind</em>.</p><p></p><p><strong><em>Every human eye in the room focuses hopefully on the little pseudodragon…. Rufyl fades a shade or two in alarm at the attention.</em></strong></p><p></p><p>This is SUCH a cute detail. I can imagine this <em>perfectly</em> in a D&D cartoon style scene.</p><p></p><p><strong><em>"I observed my old master handling many crowns during our long association."</em></strong></p><p></p><p>Ummmm… what?! Why did Landor handle so many crowns? Where did all those crowns come from?</p><p></p><p><strong><em>"Landor presented [the crown of Aerdie] to a blind queen on Seagate Island in honor of her descent from elven royalty."</em></strong></p><p></p><p>Estla was never a "queen" until this sentence. But of course she's descended from elven royalty, because <em>every named Good Guy character is descended from elven royalty</em>.</p><p></p><p><strong><em>"Arno and his mob of perverted paladins…"</em></strong></p><p></p><p>… are opening for the band <a href="https://www.enworld.org/threads/lets-play-bloodsword-book-3-5.711603/post-9624157" target="_blank">Sybaritic Abandon</a> at next month's concert.</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9625951, member: 7737"] [B]Commentary[/B]: Ding! Ding! Ding! We have a winner. This numbered section saves us from the drawn-out death sentence that is a trip to College Arcane. However, even with our meta-game(book) hat on, there was no way we could know [I]for certain[/I] which of the two reasonable questions to ask Shanif: the source of Arno's power or how to stop him. Asking about Landor's greatest secret is not a reasonable choice, although it does give us some critical background that will become relevant in book 3. (cue mysterious music) I suppose one might give a slight edge to "how do we stop the bad thing?" over "tell us the nature of the bad thing." Particularly if one knows in advance that the information we get about the nature of the bad thing will be mostly useless; to wit: we learn from Shanif that Pazuz(e)u(s) is a demon who can take any shape it pleases. That’s… not helpful at all. So if you want to get through this gamebook alive, you need to visit Yellow Marsh, use impotent magic on Shanif (or whack him with your staff), and then know to ask about how to stop the bad thing. --- [B][I]We can't answer that, but there's someone here who can [answer some questions]: Rufyl.[/I][/B] Freakin' FINALLY! It’s about damn time that SOMEONE remembers that Rufyl [I]knows everything that Landor knew[/I] due to a combination of being with Landor during critical events [I]and reading Landor's mind[/I]. [B][I]Every human eye in the room focuses hopefully on the little pseudodragon…. Rufyl fades a shade or two in alarm at the attention.[/I][/B] This is SUCH a cute detail. I can imagine this [I]perfectly[/I] in a D&D cartoon style scene. [B][I]"I observed my old master handling many crowns during our long association."[/I][/B] Ummmm… what?! Why did Landor handle so many crowns? Where did all those crowns come from? [B][I]"Landor presented [the crown of Aerdie] to a blind queen on Seagate Island in honor of her descent from elven royalty."[/I][/B] Estla was never a "queen" until this sentence. But of course she's descended from elven royalty, because [I]every named Good Guy character is descended from elven royalty[/I]. [B][I]"Arno and his mob of perverted paladins…"[/I][/B] … are opening for the band [URL='https://www.enworld.org/threads/lets-play-bloodsword-book-3-5.711603/post-9624157']Sybaritic Abandon[/URL] at next month's concert. [/QUOTE]
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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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