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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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<blockquote data-quote="Joshua Randall" data-source="post: 9626598" data-attributes="member: 7737"><p><strong>75</strong></p><p></p><p>Jackpot! This is a two page info dump which I’ll sum up.</p><ul> <li data-xf-list-type="ul">Wendel informs us that the paladins “who were guarding the vicious humanoids in Seagate’s old prison colony” are now officers and organizers of “an evil horde of gnolls, goblins, and other dregs of Tikandian society.”</li> <li data-xf-list-type="ul">Dalris tells Wendel everything that has happened to us until now.</li> <li data-xf-list-type="ul">Wendel jumps up and gets a thick leather bound book written in High Elvish: <em>Some Notes on Denizens of Foreign Planes of Existence</em>, by Landor, Archmagus.</li> <li data-xf-list-type="ul">We flip through the section on "Daemons, Demons, and Devils" until we reach the entry for “Pazuzeus, or ‘Pazuzu’, Demon Prince of the Lower Aerial Kingdoms” wherein Landor writes how the creature loves to corrupt paladins by tricking them into reciting its name three times in succession.</li> <li data-xf-list-type="ul">The only way to get rid of Pazuzeus is with “the combined power of light and dark, of sky and abyss”. That would be a cool oblique reference, but Landor knew that his offspring would be a simpleton, so he spells it out: “Such power may only be wielded jointly by wearers of the twin adamantite crowns of Lolth and Aerdrie.”</li> <li data-xf-list-type="ul">Dalris activates her bard knowledge to recognize that Lolth is the goddess of the dark elves and that Aerdie is the goddess “of light and sky”. She says we could learn more in the library of College Arcane.</li> <li data-xf-list-type="ul">Wendel warns us "that would be dangerous" and “perhaps it would be better to ask Thayne’s elven kin about their goddesses and these mysterious adamantite crowns.”</li> </ul><p>(4) to consult the library at College Arcane, or</p><p>(145) to visit Thayne’s elven clan in the mountains.</p><p></p><p>---</p><p></p><p><strong>Commentary</strong>:</p><p></p><p><strong><em>… the paladins “who were guarding the vicious humanoids in Seagate’s old prison colony…"</em></strong></p><p></p><p>So now it's a prison colony, that's in a swamp, that isn't the same swamp as the barren yellow wasteland marsh, that was ravaged by The Tarrasque until a bunch of elven wizard-sorcerers fed themselves to it.</p><p></p><p><strong><em>… "an evil horde of gnolls, goblins, and other dregs of Tikandian society."</em></strong></p><p></p><p>Hey! This is Seagate Island, which is populated solely by pirates and lions. How dare you insult the great cats by calling them dregs of society!</p><p></p><p><strong><em>We flip through the section on "Daemons, Demons, and Devils"...</em></strong></p><p></p><p>The 3 Ds of the AD&D lower planes. Demons and Devils were present in the first Monster Manual while Daemons were added in Monster Manual II.</p><p></p><p><strong><em>The only way to get rid of Pazuzeus is with "the combined power of light and dark, of sky and abyss".</em></strong></p><p></p><p>We're eventually going to have to work in cooperation with Arno, aren't we?</p><p></p><p><strong><em>Dalris activates her bard powers to know that Lolth is the goddess of the dark elves and that Aerdie is the goddess “of light and sky”. She says we could learn more in the library of College Arcane.</em></strong></p><p></p><p><em><strong>Wendel warns us that would be dangerous and “perhaps it would be better to ask Thayne’s elven kin about their goddesses and these mysterious adamantite crowns.”</strong></em></p><p><em><strong></strong></em></p><p><em><strong>(4) to consult the library at College Arcane, or</strong></em></p><p><strong><em>(145) to visit Thayne’s elven clan in the mountains.</em></strong></p><p></p><p>Surprisingly, this is a chance to get off a failure path and onto the One Truth Path, if we heed Wendel's warning instead of Dalris's advice. Given that the word "dangerous" is used in one case and not the other, the meta-game play is to ignore Dalris. Which is also the petulant teenager play, so that tracks.</p><p></p><p>---</p><p></p><p>But we have a few more digits on our hand so let's stick them in between yet more pages of the book and pretend we go to the College Arcane, because this is a cool section.</p><p></p><p>[ATTACH=full]401337[/ATTACH]</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9626598, member: 7737"] [B]75[/B] Jackpot! This is a two page info dump which I’ll sum up. [LIST] [*]Wendel informs us that the paladins “who were guarding the vicious humanoids in Seagate’s old prison colony” are now officers and organizers of “an evil horde of gnolls, goblins, and other dregs of Tikandian society.” [*]Dalris tells Wendel everything that has happened to us until now. [*]Wendel jumps up and gets a thick leather bound book written in High Elvish: [I]Some Notes on Denizens of Foreign Planes of Existence[/I], by Landor, Archmagus. [*]We flip through the section on "Daemons, Demons, and Devils" until we reach the entry for “Pazuzeus, or ‘Pazuzu’, Demon Prince of the Lower Aerial Kingdoms” wherein Landor writes how the creature loves to corrupt paladins by tricking them into reciting its name three times in succession. [*]The only way to get rid of Pazuzeus is with “the combined power of light and dark, of sky and abyss”. That would be a cool oblique reference, but Landor knew that his offspring would be a simpleton, so he spells it out: “Such power may only be wielded jointly by wearers of the twin adamantite crowns of Lolth and Aerdrie.” [*]Dalris activates her bard knowledge to recognize that Lolth is the goddess of the dark elves and that Aerdie is the goddess “of light and sky”. She says we could learn more in the library of College Arcane. [*]Wendel warns us "that would be dangerous" and “perhaps it would be better to ask Thayne’s elven kin about their goddesses and these mysterious adamantite crowns.” [/LIST] (4) to consult the library at College Arcane, or (145) to visit Thayne’s elven clan in the mountains. --- [B]Commentary[/B]: [B][I]… the paladins “who were guarding the vicious humanoids in Seagate’s old prison colony…"[/I][/B] So now it's a prison colony, that's in a swamp, that isn't the same swamp as the barren yellow wasteland marsh, that was ravaged by The Tarrasque until a bunch of elven wizard-sorcerers fed themselves to it. [B][I]… "an evil horde of gnolls, goblins, and other dregs of Tikandian society."[/I][/B] Hey! This is Seagate Island, which is populated solely by pirates and lions. How dare you insult the great cats by calling them dregs of society! [B][I]We flip through the section on "Daemons, Demons, and Devils"...[/I][/B] The 3 Ds of the AD&D lower planes. Demons and Devils were present in the first Monster Manual while Daemons were added in Monster Manual II. [B][I]The only way to get rid of Pazuzeus is with "the combined power of light and dark, of sky and abyss".[/I][/B] We're eventually going to have to work in cooperation with Arno, aren't we? [B][I]Dalris activates her bard powers to know that Lolth is the goddess of the dark elves and that Aerdie is the goddess “of light and sky”. She says we could learn more in the library of College Arcane.[/I][/B] [I][B]Wendel warns us that would be dangerous and “perhaps it would be better to ask Thayne’s elven kin about their goddesses and these mysterious adamantite crowns.” (4) to consult the library at College Arcane, or[/B][/I] [B][I](145) to visit Thayne’s elven clan in the mountains.[/I][/B] Surprisingly, this is a chance to get off a failure path and onto the One Truth Path, if we heed Wendel's warning instead of Dalris's advice. Given that the word "dangerous" is used in one case and not the other, the meta-game play is to ignore Dalris. Which is also the petulant teenager play, so that tracks. --- But we have a few more digits on our hand so let's stick them in between yet more pages of the book and pretend we go to the College Arcane, because this is a cool section. [ATTACH type="full" size="3024x4032"]401337[/ATTACH] [/QUOTE]
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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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