Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Story Hour
[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Joshua Randall" data-source="post: 9627845" data-attributes="member: 7737"><p><strong>106, redux</strong></p><p></p><p>At the bottom of this section, our path is determined based on what we learned from Shanif:</p><p></p><p>(2) if “a marid” told us a tale about a demon named ‘Pazuzeus’;</p><p>(80) if we know a tale about a matched pair of crowns; or</p><p>(57) to consult with our father’s fellow wizards at College Arcane.</p><p></p><p>---</p><p></p><p>[<em>if we know a tale about a matched pair of crowns</em>]</p><p></p><p><strong>80</strong></p><p></p><p>We reason that we don't want to risk detection, so rather than land at Freeton, we should "slip in by the southern coast and try to join Thayne's people in the mountains."</p><p></p><p>On this path we don't have to sneak past any gnolls. We simply row our dinghy through the surf, land on "the warm sand", and hide the boat in "a patch of reeds". Dalris and Rufyl scout the area and return with more geographic nonsense:</p><p></p><p><em>They quickly locate an animal trail used by the wild goats and deer that come to the beach nightly for salt. It's a steep path leading abruptly from the beach into the coastal cliffs that edge Seagate's eastern plateau. Your former home in the mountains above Delmer, on the other side of the island, was part of this same crescent-shaped ridge….</em></p><p></p><p>The rough terrain is hard on our "tender hands and unused muscles" as we turn to (37).</p><p></p><p>---</p><p></p><p><strong>Commentary</strong>:</p><p></p><p><strong><em>… land on "the warm sand" and hide the boat in "a patch of reeds".</em></strong></p><p></p><p>When we sail from Wealwood to Saven, the water is freezing cold. When we sail from Wealwood to Seagate Island just across Pirates' Alley, the sand of the beach is "warm". We also somehow discover some "reeds", which are grasses that grow in swamps and marshes, not on rocky coastlines.</p><p></p><p><em><strong>… we should "slip in by the southern coast" … </strong></em></p><p><strong><em>…a steep path leading abruptly from the beach into the coastal cliffs that edge Seagate's eastern plateau…</em></strong></p><p></p><p>From the southern coast we arrive at the eastern plateau. Where one finds the warm cliff-marshes full of reeds.</p><p></p><p><strong><em>Your former home in the mountains above Delmer, on the other side of the island…</em></strong></p><p></p><p>That would be either the northern or northwestern side of the island depending upon how we squint at the map.</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9627845, member: 7737"] [B]106, redux[/B] At the bottom of this section, our path is determined based on what we learned from Shanif: (2) if “a marid” told us a tale about a demon named ‘Pazuzeus’; (80) if we know a tale about a matched pair of crowns; or (57) to consult with our father’s fellow wizards at College Arcane. --- [[I]if we know a tale about a matched pair of crowns[/I]] [B]80[/B] We reason that we don't want to risk detection, so rather than land at Freeton, we should "slip in by the southern coast and try to join Thayne's people in the mountains." On this path we don't have to sneak past any gnolls. We simply row our dinghy through the surf, land on "the warm sand", and hide the boat in "a patch of reeds". Dalris and Rufyl scout the area and return with more geographic nonsense: [I]They quickly locate an animal trail used by the wild goats and deer that come to the beach nightly for salt. It's a steep path leading abruptly from the beach into the coastal cliffs that edge Seagate's eastern plateau. Your former home in the mountains above Delmer, on the other side of the island, was part of this same crescent-shaped ridge….[/I] The rough terrain is hard on our "tender hands and unused muscles" as we turn to (37). --- [B]Commentary[/B]: [B][I]… land on "the warm sand" and hide the boat in "a patch of reeds".[/I][/B] When we sail from Wealwood to Saven, the water is freezing cold. When we sail from Wealwood to Seagate Island just across Pirates' Alley, the sand of the beach is "warm". We also somehow discover some "reeds", which are grasses that grow in swamps and marshes, not on rocky coastlines. [I][B]… we should "slip in by the southern coast" … [/B][/I] [B][I]…a steep path leading abruptly from the beach into the coastal cliffs that edge Seagate's eastern plateau…[/I][/B] From the southern coast we arrive at the eastern plateau. Where one finds the warm cliff-marshes full of reeds. [B][I]Your former home in the mountains above Delmer, on the other side of the island…[/I][/B] That would be either the northern or northwestern side of the island depending upon how we squint at the map. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
Top