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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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<blockquote data-quote="Joshua Randall" data-source="post: 9628601" data-attributes="member: 7737"><p><strong>184</strong></p><p></p><p>We tell Dalris this "might" be our chance to talk to one of the renegade paladins to "learn more about Arno's power over them." We'll warn the paladin about the "foolish ambush" and then he "might" drop his guard and trust us.</p><p></p><p>Dalris nods and, together with Rufyl, we step onto the trail. The paladin's "huge destrier" rears and paws the air. We urge the cavalier to have caution as we point out the "ugly ambusher's hiding spot." The gnarled creature stands up, dart still at hand. But instead of running away, he utters a startling phrase.</p><p></p><p>"CARR! DALRIS! I thought you were dead!"</p><p></p><p>We're stunned at the sound of our names from this "stunted demihuman" we have never seen before, especially because the voice is familiar. But we're even more shocked when Rufyl speaks into our minds:</p><p></p><p><em>"It's your friend Thayne, Master!"</em></p><p></p><p>(Cue ‘surprise’ music.)</p><p></p><p><em><strong>(169) if we landed on Seagate at either Delmer or Freeton, or</strong></em></p><p><strong><em>(196) if we landed somewhere else.</em></strong></p><p></p><p>---</p><p></p><p><strong>Commentary</strong>:</p><p></p><p><strong><em>… our chance to talk to one of the renegade paladins to "learn more about Arno's power over them."</em></strong></p><p></p><p>The gamebook threads get away from Morris Simon here: on several paths to this section, we already know about Pazuz(e)u(s) and/or have already been inside the cathedral in Saven. What more could we hope to learn from a brainwashed paladin?</p><p></p><p><strong><em>The paladin's "huge destrier"...</em></strong></p><p></p><p>'Destrier' is one of those words that is only used in RPGs or in swords-and-horses fantasy fiction.</p><p></p><p><strong><em>… the voice is familiar.</em></strong></p><p></p><p>Without even knowing WTF is going on here: why would Thayne's voice from a "stunted demihuman" body sound anything like Thayne's voice from his half-elf body? Neo-Thayne’s word choice and inflection might be similar, but the voice wouldn't be "familiar". It would be like if I had one of my friends shout out the names "CARR! DALRIS!" and then asked if that sounded like me. Why would it?</p><p></p><p><em><strong>(169) if we landed on Seagate at either Delmer or Freeton, or</strong></em></p><p><strong><em>(196) if we landed somewhere else.</em></strong></p><p></p><p>The printed book has an error where the second choice is marked as (232). This book ends at (220). Given that most gamebooks are longer than 220 sections -- book 1 in this series is 244 and the classic Fighting Fantasy books are 400 -- I think the instruction to turn to (232) is yet more evidence of a rewrite. In other words: I think there used to be more sections of this gamebook, <em>The Sorcerer’s Crown</em>, such that an instruction to turn to (232) originally made sense. But at some point the book was condensed and shortened.</p><p></p><p>Also, there’s no way to get from Freeton to here. (Any trip to Freeton always ends in death via College Arcane.) Maybe there used to be a path from Freeton to “stunted demihuman ambush” prior to my hypothesized rewrite.</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9628601, member: 7737"] [B]184[/B] We tell Dalris this "might" be our chance to talk to one of the renegade paladins to "learn more about Arno's power over them." We'll warn the paladin about the "foolish ambush" and then he "might" drop his guard and trust us. Dalris nods and, together with Rufyl, we step onto the trail. The paladin's "huge destrier" rears and paws the air. We urge the cavalier to have caution as we point out the "ugly ambusher's hiding spot." The gnarled creature stands up, dart still at hand. But instead of running away, he utters a startling phrase. "CARR! DALRIS! I thought you were dead!" We're stunned at the sound of our names from this "stunted demihuman" we have never seen before, especially because the voice is familiar. But we're even more shocked when Rufyl speaks into our minds: [I]"It's your friend Thayne, Master!"[/I] (Cue ‘surprise’ music.) [I][B](169) if we landed on Seagate at either Delmer or Freeton, or[/B][/I] [B][I](196) if we landed somewhere else.[/I][/B] --- [B]Commentary[/B]: [B][I]… our chance to talk to one of the renegade paladins to "learn more about Arno's power over them."[/I][/B] The gamebook threads get away from Morris Simon here: on several paths to this section, we already know about Pazuz(e)u(s) and/or have already been inside the cathedral in Saven. What more could we hope to learn from a brainwashed paladin? [B][I]The paladin's "huge destrier"...[/I][/B] 'Destrier' is one of those words that is only used in RPGs or in swords-and-horses fantasy fiction. [B][I]… the voice is familiar.[/I][/B] Without even knowing WTF is going on here: why would Thayne's voice from a "stunted demihuman" body sound anything like Thayne's voice from his half-elf body? Neo-Thayne’s word choice and inflection might be similar, but the voice wouldn't be "familiar". It would be like if I had one of my friends shout out the names "CARR! DALRIS!" and then asked if that sounded like me. Why would it? [I][B](169) if we landed on Seagate at either Delmer or Freeton, or[/B][/I] [B][I](196) if we landed somewhere else.[/I][/B] The printed book has an error where the second choice is marked as (232). This book ends at (220). Given that most gamebooks are longer than 220 sections -- book 1 in this series is 244 and the classic Fighting Fantasy books are 400 -- I think the instruction to turn to (232) is yet more evidence of a rewrite. In other words: I think there used to be more sections of this gamebook, [I]The Sorcerer’s Crown[/I], such that an instruction to turn to (232) originally made sense. But at some point the book was condensed and shortened. Also, there’s no way to get from Freeton to here. (Any trip to Freeton always ends in death via College Arcane.) Maybe there used to be a path from Freeton to “stunted demihuman ambush” prior to my hypothesized rewrite. [/QUOTE]
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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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