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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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<blockquote data-quote="Joshua Randall" data-source="post: 9629033" data-attributes="member: 7737"><p><strong>Commentary</strong>:</p><p></p><p><strong><em>"Look, Carr!" exclaims Dalris. "It's Garn!"</em></strong></p><p></p><p>Bzzt! Flag on the play. In the previous section, the paladin is described wearing a surcoat with the crossed logs of Blessed Dyan. Garn does not wear that symbol any more, not since Archcleric Oram redirected the paladins' faith from Dyan to Pazuzu.</p><p></p><p><strong><em>"Why don't you all just sit down in the shade and ask each other questions until your respective stories are known to everyone?"</em></strong></p><p></p><p>Rufyl. Buddy. That's EXACTLY what we started to do before you interrupted.</p><p></p><p><strong><em>"Humans are so inefficient at communicating… Speech is such a waste of time!"</em></strong></p><p></p><p>Well excUUUUUse us, Rufyl. Not everyone has innate telepathy.</p><p></p><p><strong><em>Thayne was reincarnated as a deep gnome, a svirfneblin.</em></strong></p><p></p><p>I can at last consult the AD&D PH, page 64, to see how the druid version of the Reincarnate spell works.</p><p></p><p>Reincarnate has a casting time of 1 turn. That's 10 minutes in Dungeon Time, but 1 day in Outdoors Time. So Perth really did have to chant all night and well into the next day over Thayne's body.</p><p></p><p>You'd then roll on a table to see what form the reincarnated creature takes. This could be anything from a badger (01 - 03) to a wolverine (81 - 85) to a gnome (37 - 40).</p><p></p><p>Deep gnomes or svirfneblin were introduced in the Fiend Folio, page 84, and became an officially playable race as of Unearthed Arcana.</p><p></p><p><strong><em>Arno's forces "are no match for elven bows -- and svirfneblin darts!"</em></strong></p><p></p><p>Svirfneblin darts are even more O.P. than regular darts, as we shall see in book 3.</p><p></p><p><strong><em>We ask after the Scepter of Bhukod and Garn returns it to us.</em></strong></p><p></p><p>If we took the scepter with us out of Wealwood and then left it with Garn before we entered the cathedral in Saven, then it makes sense that Garn would still have the scepter to return to us later. </p><p></p><p>But it is just as likely that any gamebook reader who didn’t want Carr to die on his Nth attempt did <em>not</em> take the scepter out of Wealwood. Which means the sceptre was still in care of Perth. Which begs the big question of how Garn ended up with it.</p><p></p><p>Are we to believe that Garn arrived in Wealwood, discovered the grove ravaged by Team Eeeeevil, searched the area, found a hollyphant-hide wrapped parcel on a table next to the spare mistletoe that Perth also forgot to pack, picked up the package without opening it, brought it along, and then intuitively knew it contained the Sceptre of Bhukod when Carr asked about it?</p><p></p><p><strong><em>Thayne comments that it turns out we need the Sorcerer's Crown [take a shot] to defeat Arno and Pazuzu and not the Scepter of Bhukod.</em></strong></p><p></p><p>He does not comment about that time he got super drunk and killed himself when he grabbed another man's rod. Which turned out to be pointless because said wand was flaccid when we attempted to use it against Pazuzu.</p><p></p><p><strong><em>Thayne does remember hearing "something about Aerdrie's tiara, a very long time ago."</em></strong></p><p></p><p>Imagine a world in which the gods are demonstrably real, can be communicated with, and sometimes walk the Material Plane. In such a world, if your aunt possessed a crown <em>worn by an actual goddess</em>, how and why would you forget about this?</p><p></p><p>This is not our world in which every church in the Middle Ages claimed to have a piece of the True Cross or the finger-bone of a saint. This is D&D world in which Aerdrie's crown is LITERALLY the headgear worn by a 100% real divine being.</p><p></p><p>How. Do You. Forget. That?!?!?!?!?!</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9629033, member: 7737"] [B]Commentary[/B]: [B][I]"Look, Carr!" exclaims Dalris. "It's Garn!"[/I][/B] Bzzt! Flag on the play. In the previous section, the paladin is described wearing a surcoat with the crossed logs of Blessed Dyan. Garn does not wear that symbol any more, not since Archcleric Oram redirected the paladins' faith from Dyan to Pazuzu. [B][I]"Why don't you all just sit down in the shade and ask each other questions until your respective stories are known to everyone?"[/I][/B] Rufyl. Buddy. That's EXACTLY what we started to do before you interrupted. [B][I]"Humans are so inefficient at communicating… Speech is such a waste of time!"[/I][/B] Well excUUUUUse us, Rufyl. Not everyone has innate telepathy. [B][I]Thayne was reincarnated as a deep gnome, a svirfneblin.[/I][/B] I can at last consult the AD&D PH, page 64, to see how the druid version of the Reincarnate spell works. Reincarnate has a casting time of 1 turn. That's 10 minutes in Dungeon Time, but 1 day in Outdoors Time. So Perth really did have to chant all night and well into the next day over Thayne's body. You'd then roll on a table to see what form the reincarnated creature takes. This could be anything from a badger (01 - 03) to a wolverine (81 - 85) to a gnome (37 - 40). Deep gnomes or svirfneblin were introduced in the Fiend Folio, page 84, and became an officially playable race as of Unearthed Arcana. [B][I]Arno's forces "are no match for elven bows -- and svirfneblin darts!"[/I][/B] Svirfneblin darts are even more O.P. than regular darts, as we shall see in book 3. [B][I]We ask after the Scepter of Bhukod and Garn returns it to us.[/I][/B] If we took the scepter with us out of Wealwood and then left it with Garn before we entered the cathedral in Saven, then it makes sense that Garn would still have the scepter to return to us later. But it is just as likely that any gamebook reader who didn’t want Carr to die on his Nth attempt did [I]not[/I] take the scepter out of Wealwood. Which means the sceptre was still in care of Perth. Which begs the big question of how Garn ended up with it. Are we to believe that Garn arrived in Wealwood, discovered the grove ravaged by Team Eeeeevil, searched the area, found a hollyphant-hide wrapped parcel on a table next to the spare mistletoe that Perth also forgot to pack, picked up the package without opening it, brought it along, and then intuitively knew it contained the Sceptre of Bhukod when Carr asked about it? [B][I]Thayne comments that it turns out we need the Sorcerer's Crown [take a shot] to defeat Arno and Pazuzu and not the Scepter of Bhukod.[/I][/B] He does not comment about that time he got super drunk and killed himself when he grabbed another man's rod. Which turned out to be pointless because said wand was flaccid when we attempted to use it against Pazuzu. [B][I]Thayne does remember hearing "something about Aerdrie's tiara, a very long time ago."[/I][/B] Imagine a world in which the gods are demonstrably real, can be communicated with, and sometimes walk the Material Plane. In such a world, if your aunt possessed a crown [I]worn by an actual goddess[/I], how and why would you forget about this? This is not our world in which every church in the Middle Ages claimed to have a piece of the True Cross or the finger-bone of a saint. This is D&D world in which Aerdrie's crown is LITERALLY the headgear worn by a 100% real divine being. How. Do You. Forget. That?!?!?!?!?! [/QUOTE]
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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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