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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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<blockquote data-quote="Jfdlsjfd" data-source="post: 9629394" data-attributes="member: 42856"><p>I probably lost count of the alternate path we took, but isn't there a way to get there and bypass Garrn totally? In which case we wouldn't know that. But good catch!</p><p></p><p></p><p></p><p>Since he mentally detected both Garrn and Thayne, whom he's familiar with (assuming we met Garrn), why didn't he warn us of who they were when he detected them, instead of saying "hide, there is an ugly-looking creature in ambush that is about to attack a random paladin." Telepathy is sure a useful tool, unless you yourself are WIS 3. <strong><em></em></strong></p><p><strong><em></em></strong></p><p></p><p></p><p>How does one enters this magical dilation time called Dungeon Time? It would have been very beneficial for Perth to have small basements with rat kept in wait for a dungeon to start and revive Thayne much more quickly!</p><p></p><p></p><p></p><p>Even then, he was supposed to secure it, not keep it on him while he works out how to start a revolution...</p><p></p><p></p><p></p><p>Perth safeguarding seems to be as ineffective as Garrrrn safeguarding... "your hiding place is being attacked by unescapable waves of paladins that you can't possibly defeat (or six gnolls)" is basically the only situation where having your most precious possession on you is the right move.</p><p></p><p></p><p></p><p>Given the efficiency of the Sceptre so far, why exactly did we took it out off the Crypt? The whole point of adventure one was moot as soon as we removed Uncle Beldon. Or more exactly, he mysteriously vanished one day.</p><p></p><p></p><p></p><p>Even in our world, I would be pretty sure that the nephew of a knight who came back from the crusader's land and brought along a piece of the Holy Shroud, irrespective of the chances of it being false, would have heard of it and it would be the family's most treasured possession... Let alone being able to actually confirm its authenticity with magic. I agree that one can't forget that...</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 9629394, member: 42856"] I probably lost count of the alternate path we took, but isn't there a way to get there and bypass Garrn totally? In which case we wouldn't know that. But good catch! Since he mentally detected both Garrn and Thayne, whom he's familiar with (assuming we met Garrn), why didn't he warn us of who they were when he detected them, instead of saying "hide, there is an ugly-looking creature in ambush that is about to attack a random paladin." Telepathy is sure a useful tool, unless you yourself are WIS 3. [B][I] [/I][/B] How does one enters this magical dilation time called Dungeon Time? It would have been very beneficial for Perth to have small basements with rat kept in wait for a dungeon to start and revive Thayne much more quickly! Even then, he was supposed to secure it, not keep it on him while he works out how to start a revolution... Perth safeguarding seems to be as ineffective as Garrrrn safeguarding... "your hiding place is being attacked by unescapable waves of paladins that you can't possibly defeat (or six gnolls)" is basically the only situation where having your most precious possession on you is the right move. Given the efficiency of the Sceptre so far, why exactly did we took it out off the Crypt? The whole point of adventure one was moot as soon as we removed Uncle Beldon. Or more exactly, he mysteriously vanished one day. Even in our world, I would be pretty sure that the nephew of a knight who came back from the crusader's land and brought along a piece of the Holy Shroud, irrespective of the chances of it being false, would have heard of it and it would be the family's most treasured possession... Let alone being able to actually confirm its authenticity with magic. I agree that one can't forget that... [/QUOTE]
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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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