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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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<blockquote data-quote="Joshua Randall" data-source="post: 9629444" data-attributes="member: 7737"><p>ANY path to College Arcane ALWAYS ends in death. I’ve made things confusing by jumping around among the success and failure paths in this gamebook — sorry about that. Maybe in book 3 I should go back to one path at a time?</p><p></p><p></p><p></p><p>Strictly speaking, any given Carr Delling only ever asks Shanif the Marid one question and learns only one of two interesting pieces of information: about the twin crowns which gets Carr onto the One Truth Path or about The Tarrasque and how Landor broke into its tomb. (Shanif’s info about Pazuzeus is useless.) Of course, it is highly likely that any gamebook PLAYER will read the answers to all three questions eventually.</p><p></p><p>But I agree: why hide such cool background behind a one-and-done section? Why not scatter the info in various places that Carr visits? For example, make College Arcane survivable and put some of the info there.</p><p></p><p></p><p></p><p>Fair. Except: why was Estla introduced as merely some random lady in book 1, if she’s royalty?</p><p></p><p></p><p></p><p>I’m sure Wendel would say it’s not a spellbook, it’s a reference book that Landor wrote and then left in a random village to help educate the children there in demonology so they could better fight off the lions.</p><p></p><p></p><p></p><p>Hmm….</p><p></p><p></p><p></p><p>It does! Which of course means it’s wrong and we inevitably die there.</p><p></p><p>But yes, it would make far more sense if Landor’s book o’ demons was in College Arcane than in Wendel’s hut!</p><p></p><p></p><p></p><p>The implication is that some of them joined Arno’s evil gnoll-and-orc hordes that are being led by corrupted paladins.</p><p></p><p></p><p></p><p>I’d say the people of Freeton are being quite open minded about the new world’s-oldest-profession purveyors. Not everyone would accept half-orcs joining the ranks of the self-employed.</p><p></p><p></p><p></p><p>Honestly? I think it’s sarcasm on Morris Simon’s part.</p><p></p><p></p><p></p><p>In the real world, “vanish” is sometimes used colloquially when someone disappears under shady circumstances and no body is ever found. In the gamebook world, it could mean that or it could mean Haslum was sent to another plane.</p><p></p><p></p><p></p><p>I replayed <a href="https://www.projectaon.org/en/Main/TheChasmOfDoom" target="_blank">LW#4 <em>The Chasm of Doom</em></a> over and over and over again trying to save the Sommlending Border Rangers, but it can’t be done.</p><p></p><p></p><p></p><p>Yes and yes. If we blunder towards Thayne’s village without the One True Answer in our heads, we still come across the stunted demihuman preparing an ambush but when we hear Thayne’s name, the quantum flux causes the knight to be a corrupted paladin rather than Garn (who we haven’t met) and said knight then kills us while our back is turned.</p><p></p><p></p><p></p><p>Brilliant! I particularly like the scribbles to represent the coastal trail.</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9629444, member: 7737"] ANY path to College Arcane ALWAYS ends in death. I’ve made things confusing by jumping around among the success and failure paths in this gamebook — sorry about that. Maybe in book 3 I should go back to one path at a time? Strictly speaking, any given Carr Delling only ever asks Shanif the Marid one question and learns only one of two interesting pieces of information: about the twin crowns which gets Carr onto the One Truth Path or about The Tarrasque and how Landor broke into its tomb. (Shanif’s info about Pazuzeus is useless.) Of course, it is highly likely that any gamebook PLAYER will read the answers to all three questions eventually. But I agree: why hide such cool background behind a one-and-done section? Why not scatter the info in various places that Carr visits? For example, make College Arcane survivable and put some of the info there. Fair. Except: why was Estla introduced as merely some random lady in book 1, if she’s royalty? I’m sure Wendel would say it’s not a spellbook, it’s a reference book that Landor wrote and then left in a random village to help educate the children there in demonology so they could better fight off the lions. Hmm…. It does! Which of course means it’s wrong and we inevitably die there. But yes, it would make far more sense if Landor’s book o’ demons was in College Arcane than in Wendel’s hut! The implication is that some of them joined Arno’s evil gnoll-and-orc hordes that are being led by corrupted paladins. I’d say the people of Freeton are being quite open minded about the new world’s-oldest-profession purveyors. Not everyone would accept half-orcs joining the ranks of the self-employed. Honestly? I think it’s sarcasm on Morris Simon’s part. In the real world, “vanish” is sometimes used colloquially when someone disappears under shady circumstances and no body is ever found. In the gamebook world, it could mean that or it could mean Haslum was sent to another plane. I replayed [URL='https://www.projectaon.org/en/Main/TheChasmOfDoom']LW#4 [I]The Chasm of Doom[/I][/URL] over and over and over again trying to save the Sommlending Border Rangers, but it can’t be done. Yes and yes. If we blunder towards Thayne’s village without the One True Answer in our heads, we still come across the stunted demihuman preparing an ambush but when we hear Thayne’s name, the quantum flux causes the knight to be a corrupted paladin rather than Garn (who we haven’t met) and said knight then kills us while our back is turned. Brilliant! I particularly like the scribbles to represent the coastal trail. [/QUOTE]
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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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