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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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<blockquote data-quote="Joshua Randall" data-source="post: 9633182" data-attributes="member: 7737"><p>The question was asked if there is anywhere in the book that we get to blast people with our mighty magic. The answer is yes!</p><p></p><p>---</p><p></p><p>If we take the main highway to Saven, we run afoul of a patrol of two (count 'em, TWO) knights. Or paladins. Or fighters. The book can't make up its mind. Dudes in heavy armor on horseback.</p><p></p><p><strong><em>Anyway, we start blasting.</em></strong></p><p></p><p>At (208) we get to pick from these offensive spells:</p><ul> <li data-xf-list-type="ul">Burning Hands (132)</li> <li data-xf-list-type="ul">Magic Missile (141)</li> <li data-xf-list-type="ul">Fireball (97)</li> <li data-xf-list-type="ul">Lightning Bolt (101)</li> </ul><p>I'll run through 'em all.</p><p></p><p>---</p><p></p><p><strong>132</strong></p><p><strong>[Burning Hands]</strong></p><p></p><p><em>Joining your thumbs in the proper manner for the Burning Hands spell, you aim both hands at the older paladin on the bay stallion. From long practice, you know how to adjust the width between your fingers to produce jets of flame with maximum force and pinpoint accuracy.</em></p><p><em></em></p><p><em>"Pfoebrauknayt!" You mutter the Elvish spellword.</em></p><p></p><p>(INT test. On success…)</p><p></p><p><strong>82</strong></p><p></p><p><em>A spout of fire springs from your fingertips. You concentrate it into a white-hot gusher </em>[oh dear]<em> of such magnitude and force that it envelops the knight instantly and unseats him from the armored bay stallion.</em></p><p></p><p>---</p><p></p><p><strong>141</strong></p><p><strong>[Magic Missile]</strong></p><p></p><p><em>You quickly form the first two fingers of each hand into a forked 'V' shape and point with one hand at each of the mounted knights. Then you mutter the mystical command phrase to activate your Magic Missile spell. "Ruspal!"</em></p><p></p><p>(INT test. On success…)</p><p></p><p><strong>104</strong></p><p></p><p><em>Four bullets of pure energy fashioned from the dweomer of your Magic Missile spell streak from each of your fingers, two at the first paladin and the other pair at his younger comrade. They find their targets unerringly and explode in flares of white fire and smoke. When the smoke clears, the two knights are lying on the hard clay of the road with blackened and bleeding chest wounds where the magic missiles penetrated their armor.</em></p><p></p><p>---</p><p></p><p><strong>97</strong></p><p><strong>[Fireball]</strong></p><p></p><p><em>Your hand is a blur as it dives beneath your cloak for the tiny ball of compressed bat guano and sulfur you need for the powerful Fireball spell. Clutching it in the palm of your right hand, you point at the approaching knights and murmur "Twenty yards" in High Elvish to set the spell's dweomer for that distance.</em></p><p></p><p>(INT test. On success…)</p><p></p><p><em>The powerful dweomer of your Fireball spell gathers into a stream of magical energy that shoots from your finger toward the two knights. They see what's happening and try to turn their horses, but it's too late. The dense beam of energy stops at the distance you commanded as if it has rammed into a solid obstacle. Then the rest of the stream catches up with the first, swells into a great ball of fire, and explodes with a tremendous roar that shakes the ground beneath your feet.</em></p><p><em></em></p><p><em>When the fireball's glare has passed, both knights and one of the horses are nothing but smoldering corpses on the road. The surviving stallion is racing back toward Saven….</em></p><p></p><p>[This is a supremely satisfying description of magical might.]</p><p></p><p>---</p><p></p><p><strong>101</strong></p><p><strong>[Lightning Bolt]</strong></p><p></p><p><em>Deciding to use one of your most powerful spells against the armored paladins, you retrieve the clear crystal rod and the small patch of rabbit fur you need to cast the Lightning Bolt spell. Aiming the rod first at one rider, then at the other, you mutter, "Slikkit!"</em></p><p></p><p>(INT test. On success…)</p><p></p><p><strong>105</strong></p><p></p><p><em>At the instant your mouth utters the last mystical syllable, a single jagged bolt of lighting streaks from the tip of the crystal rod. Halfway to the knights, the magical lightning branches into a forked bolt, one headed for the older man on the bay and the other for his younger colleague.</em></p><p><em></em></p><p><em>The smell of ozone fills the air, as surely as if a thunderstorm is coming. The twin bolts of lightning strike the two men squarely in their chests, exploding them from their saddles to the ground in unconscious heaps. Almost simultaneously, a great boom of thunder nearly deafens you and spooks the warhorses into a gallop toward Saven.</em></p><p><em></em></p><p><em>"An excellent Lightning Bolt spell!" Rufyl thinks appreciatively. Your father couldn't have done it better."</em></p><p></p><p>---</p><p></p><p>Pretty cool paragraphs, right?</p><p></p><p>Unfortunately if you are reading one of these paragraphs, <strong>You Are Already Dead</strong>, because you're not in the Yellow Marsh asking Shanif the One True Question.</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9633182, member: 7737"] The question was asked if there is anywhere in the book that we get to blast people with our mighty magic. The answer is yes! --- If we take the main highway to Saven, we run afoul of a patrol of two (count 'em, TWO) knights. Or paladins. Or fighters. The book can't make up its mind. Dudes in heavy armor on horseback. [B][I]Anyway, we start blasting.[/I][/B] At (208) we get to pick from these offensive spells: [LIST] [*]Burning Hands (132) [*]Magic Missile (141) [*]Fireball (97) [*]Lightning Bolt (101) [/LIST] I'll run through 'em all. --- [B]132 [Burning Hands][/B] [I]Joining your thumbs in the proper manner for the Burning Hands spell, you aim both hands at the older paladin on the bay stallion. From long practice, you know how to adjust the width between your fingers to produce jets of flame with maximum force and pinpoint accuracy. "Pfoebrauknayt!" You mutter the Elvish spellword.[/I] (INT test. On success…) [B]82[/B] [I]A spout of fire springs from your fingertips. You concentrate it into a white-hot gusher [/I][oh dear][I] of such magnitude and force that it envelops the knight instantly and unseats him from the armored bay stallion.[/I] --- [B]141 [Magic Missile][/B] [I]You quickly form the first two fingers of each hand into a forked 'V' shape and point with one hand at each of the mounted knights. Then you mutter the mystical command phrase to activate your Magic Missile spell. "Ruspal!"[/I] (INT test. On success…) [B]104[/B] [I]Four bullets of pure energy fashioned from the dweomer of your Magic Missile spell streak from each of your fingers, two at the first paladin and the other pair at his younger comrade. They find their targets unerringly and explode in flares of white fire and smoke. When the smoke clears, the two knights are lying on the hard clay of the road with blackened and bleeding chest wounds where the magic missiles penetrated their armor.[/I] --- [B]97 [Fireball][/B] [I]Your hand is a blur as it dives beneath your cloak for the tiny ball of compressed bat guano and sulfur you need for the powerful Fireball spell. Clutching it in the palm of your right hand, you point at the approaching knights and murmur "Twenty yards" in High Elvish to set the spell's dweomer for that distance.[/I] (INT test. On success…) [I]The powerful dweomer of your Fireball spell gathers into a stream of magical energy that shoots from your finger toward the two knights. They see what's happening and try to turn their horses, but it's too late. The dense beam of energy stops at the distance you commanded as if it has rammed into a solid obstacle. Then the rest of the stream catches up with the first, swells into a great ball of fire, and explodes with a tremendous roar that shakes the ground beneath your feet. When the fireball's glare has passed, both knights and one of the horses are nothing but smoldering corpses on the road. The surviving stallion is racing back toward Saven….[/I] [This is a supremely satisfying description of magical might.] --- [B]101 [Lightning Bolt][/B] [I]Deciding to use one of your most powerful spells against the armored paladins, you retrieve the clear crystal rod and the small patch of rabbit fur you need to cast the Lightning Bolt spell. Aiming the rod first at one rider, then at the other, you mutter, "Slikkit!"[/I] (INT test. On success…) [B]105[/B] [I]At the instant your mouth utters the last mystical syllable, a single jagged bolt of lighting streaks from the tip of the crystal rod. Halfway to the knights, the magical lightning branches into a forked bolt, one headed for the older man on the bay and the other for his younger colleague. The smell of ozone fills the air, as surely as if a thunderstorm is coming. The twin bolts of lightning strike the two men squarely in their chests, exploding them from their saddles to the ground in unconscious heaps. Almost simultaneously, a great boom of thunder nearly deafens you and spooks the warhorses into a gallop toward Saven. "An excellent Lightning Bolt spell!" Rufyl thinks appreciatively. Your father couldn't have done it better."[/I] --- Pretty cool paragraphs, right? Unfortunately if you are reading one of these paragraphs, [B]You Are Already Dead[/B], because you're not in the Yellow Marsh asking Shanif the One True Question. [/QUOTE]
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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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