Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
AD&D Initiative and Combat Table
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Shaman" data-source="post: 3156524" data-attributes="member: 26473"><p>We have different ideas about what constitutes "<em>nigh</em>-unplayable," <strong>buzz</strong> - when I read posts about three or four round 3e combats that take an hour to resolve, or of 3e dungeon masters using egg or chess timers to speed up getting <u>each</u> <u>player</u>'<u>s</u> actions completed, that fits <u>my</u> definition of "<em>nigh</em>-unplayable."</p><p></p><p>The 1e <em>AD&D</em> initiative rules are actually very simple: high roll wins, ties are simultaneous. Weapon speed factors come into play in a battle with another opponent armed with a weapon, or a spell-caster - in fact one can spend an entire evening battling dozens of monsters without ever calling upon the speed factor rules at all. In the case of opponents with a weapon, speed factors resolve initiative ties (which involves the terribly complex calculation of comparing two numbers to see who wins...) or open up the possibility of getting in one or two attacks before the opponent could strike (which meant that most characters and weapon-wielding monsters used faster weapons - not too many pikes or <em>zweihänders</em> in our dungeons).</p><p></p><p>The only time that this became even a little complex was with respect to spell-casters, which involved comparing weapon speed factor and casting time to the initiative roll. Do it a half-dozen times and it becomes second-nature - you'll never find yourself spending more than a few seconds on it again.</p><p></p><p>With these rules in mind, players and dungeon masters adjusted their combat tactics accordingly: if you want to take out spell-casters, use a light weapon like a short sword or dagger, and if you're a spell-caster, employ spells that only take a segment or two cast (or better yet, use a wand). It wasn't like we were switching weapons constantly and having to look up speed factors every time we threw down with an evil cleric. It was part of the (wait for it...) TACTICAL element of 1e combat.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 3156524, member: 26473"] We have different ideas about what constitutes "[i]nigh[/i]-unplayable," [b]buzz[/b] - when I read posts about three or four round 3e combats that take an hour to resolve, or of 3e dungeon masters using egg or chess timers to speed up getting [u]each[/u] [u]player[/u]'[u]s[/u] actions completed, that fits [U]my[/U] definition of "[i]nigh[/i]-unplayable." The 1e [I]AD&D[/I] initiative rules are actually very simple: high roll wins, ties are simultaneous. Weapon speed factors come into play in a battle with another opponent armed with a weapon, or a spell-caster - in fact one can spend an entire evening battling dozens of monsters without ever calling upon the speed factor rules at all. In the case of opponents with a weapon, speed factors resolve initiative ties (which involves the terribly complex calculation of comparing two numbers to see who wins...) or open up the possibility of getting in one or two attacks before the opponent could strike (which meant that most characters and weapon-wielding monsters used faster weapons - not too many pikes or [i]zweihänders[/i] in our dungeons). The only time that this became even a little complex was with respect to spell-casters, which involved comparing weapon speed factor and casting time to the initiative roll. Do it a half-dozen times and it becomes second-nature - you'll never find yourself spending more than a few seconds on it again. With these rules in mind, players and dungeon masters adjusted their combat tactics accordingly: if you want to take out spell-casters, use a light weapon like a short sword or dagger, and if you're a spell-caster, employ spells that only take a segment or two cast (or better yet, use a wand). It wasn't like we were switching weapons constantly and having to look up speed factors every time we threw down with an evil cleric. It was part of the (wait for it...) TACTICAL element of 1e combat. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
AD&D Initiative and Combat Table
Top