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AD&D Initiative and Combat Table
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<blockquote data-quote="The Shaman" data-source="post: 3156710" data-attributes="member: 26473"><p>"Determine initiative for the round by rolling a d6 for each side. The higher of the two rolls is said to possess the initiative for that melee round....Ties usually indicate that attacks occur simultaneously." - ADVANCED DUNGEONS & DRAGONS® INITIATIVE AND COMBAT TABLE, v. 2.2, compiled by <strong>DMPrata</strong>, dated 19 March 2006.</p><p></p><p>That is the document you referenced in your first post, isn't it?I don't want to take part in a debate either, but I'm tired of watching poster after poster present erroneous or distorted information to support their (usually negative) opinions of 1e <em>AD&D</em>.</p><p></p><p>I don't care if you or anyone else doesn't like 1e, but for heaven's sake, please make some attempt at getting the rules straight instead of offering anecdote, assumption, or distortion as fact (such as claiming that the initiative rules are "ten pages long").</p></blockquote><p></p>
[QUOTE="The Shaman, post: 3156710, member: 26473"] "Determine initiative for the round by rolling a d6 for each side. The higher of the two rolls is said to possess the initiative for that melee round....Ties usually indicate that attacks occur simultaneously." - ADVANCED DUNGEONS & DRAGONS® INITIATIVE AND COMBAT TABLE, v. 2.2, compiled by [b]DMPrata[/b], dated 19 March 2006. That is the document you referenced in your first post, isn't it?I don't want to take part in a debate either, but I'm tired of watching poster after poster present erroneous or distorted information to support their (usually negative) opinions of 1e [i]AD&D[/i]. I don't care if you or anyone else doesn't like 1e, but for heaven's sake, please make some attempt at getting the rules straight instead of offering anecdote, assumption, or distortion as fact (such as claiming that the initiative rules are "ten pages long"). [/QUOTE]
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