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AD&D is not "rules light"
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<blockquote data-quote="jamorea" data-source="post: 4832728" data-attributes="member: 28788"><p>I had to look up most of those rules you're referencing. Honestly, I didn't play with most of them. I tried using Weapon vs AC but it wasn't worth it IMO. We dabbled in Psionics, but most of our characters weren't psionic. I can recall reading the helmet rules but ignored them since they'd result in more character deaths. The others I won't comment on since you get the idea.</p><p></p><p>My path to AD&D was from the Moldvay Basic Set and I naturally played with the basic rules, advanced classes, and added advanced rules here or there as I learned them. I wouldn't use the rules that didn't make sense or were too cumbersome. BTW, the introduction of the 1E DMG pretty much tells you not to use all the rules as you see fit. It specifically says "Read how and why the system is as it is, follow the parameters, and then cut portions as needed to maintain excitement." The example in the book is of wandering monsters.</p><p></p><p>As to why I think AD&D is rules lite, character creation. I can remember spending most of my time buying equipment. It was pretty much roll stats (method I), choose a race and class, maybe spells (which wasn't hard at 1st level) and then it was off to the equipment section. Looking back at the 1st Ed PHB, Basic must have taught me how to make a character because I couldn't really find clearly defined instructions for how to create a character in the 1st edition PHB (I see it in paragraph form on page 8 but it was explained more clearly in 3rd and later editions).</p><p></p><p>Brandon</p></blockquote><p></p>
[QUOTE="jamorea, post: 4832728, member: 28788"] I had to look up most of those rules you're referencing. Honestly, I didn't play with most of them. I tried using Weapon vs AC but it wasn't worth it IMO. We dabbled in Psionics, but most of our characters weren't psionic. I can recall reading the helmet rules but ignored them since they'd result in more character deaths. The others I won't comment on since you get the idea. My path to AD&D was from the Moldvay Basic Set and I naturally played with the basic rules, advanced classes, and added advanced rules here or there as I learned them. I wouldn't use the rules that didn't make sense or were too cumbersome. BTW, the introduction of the 1E DMG pretty much tells you not to use all the rules as you see fit. It specifically says "Read how and why the system is as it is, follow the parameters, and then cut portions as needed to maintain excitement." The example in the book is of wandering monsters. As to why I think AD&D is rules lite, character creation. I can remember spending most of my time buying equipment. It was pretty much roll stats (method I), choose a race and class, maybe spells (which wasn't hard at 1st level) and then it was off to the equipment section. Looking back at the 1st Ed PHB, Basic must have taught me how to make a character because I couldn't really find clearly defined instructions for how to create a character in the 1st edition PHB (I see it in paragraph form on page 8 but it was explained more clearly in 3rd and later editions). Brandon [/QUOTE]
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AD&D is not "rules light"
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