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AD&D is not "rules light"
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<blockquote data-quote="Doug McCrae" data-source="post: 4833987" data-attributes="member: 21169"><p>4e was intended to be very easy to houserule by making the expected values of everything explicit, something no previous edition of D&D has done. We know the expected values for attack, damage, ac, defenses and hit points for both PCs and monsters at every level. We know how much magic the PCs are expected to have even more precisely than in 3e.</p><p></p><p>It's very easy to remove magic items from 4e completely while leaving the expected values untouched. Could the same be said of 1e? No, because there were no expected values. A 7th level fighter could have a +1 sword and a 15 strength or a +3 sword, +3 shield and +3 armor and a belt of frost giant strength. Obviously the latter would be vastly more effective than the former.</p><p></p><p>And because the expected values are known, it's easy to completely change them if desired with full knowledge of what one is doing.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 4833987, member: 21169"] 4e was intended to be very easy to houserule by making the expected values of everything explicit, something no previous edition of D&D has done. We know the expected values for attack, damage, ac, defenses and hit points for both PCs and monsters at every level. We know how much magic the PCs are expected to have even more precisely than in 3e. It's very easy to remove magic items from 4e completely while leaving the expected values untouched. Could the same be said of 1e? No, because there were no expected values. A 7th level fighter could have a +1 sword and a 15 strength or a +3 sword, +3 shield and +3 armor and a belt of frost giant strength. Obviously the latter would be vastly more effective than the former. And because the expected values are known, it's easy to completely change them if desired with full knowledge of what one is doing. [/QUOTE]
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AD&D is not "rules light"
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