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AD&D is not "rules light"
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<blockquote data-quote="Dausuul" data-source="post: 4834201" data-attributes="member: 58197"><p>The point is not that you can house-rule in one edition or another. You can house-rule anything you like, any way you like. Every edition of D&D gets house-ruled all to hell and gone by pretty much every group that plays it. House rules are good and I use them all the time.</p><p></p><p>My point is that <em>house-ruling</em>, as opposed to <em>ignoring</em>, requires a substantially greater investment of time and effort - to devise the house-rule, to balance it, to remember it in play and during chargen, to explain to new players. Yes, yes, I know, all your house rules are simple and easy to remember. They still require effort to come up with, and steepen the learning curve at your table.</p><p></p><p>By comparison, ignoring a rule - not replacing it, not tweaking it, just skipping that chunk of the rule book like it isn't even there - is trivial. You simply don't bother with it. You don't have to remember that Rule X is replaced with House-Rule Y. Teaching it to new players at your table is as simple as saying, "Eh, don't worry about that bit."</p><p></p><p>A system like AD&D, where you can just ignore a rule you don't want to deal with, is thus "lighter" than a system like 3E, where you have to replace unwanted rules with house-rules.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 4834201, member: 58197"] The point is not that you can house-rule in one edition or another. You can house-rule anything you like, any way you like. Every edition of D&D gets house-ruled all to hell and gone by pretty much every group that plays it. House rules are good and I use them all the time. My point is that [I]house-ruling[/I], as opposed to [I]ignoring[/I], requires a substantially greater investment of time and effort - to devise the house-rule, to balance it, to remember it in play and during chargen, to explain to new players. Yes, yes, I know, all your house rules are simple and easy to remember. They still require effort to come up with, and steepen the learning curve at your table. By comparison, ignoring a rule - not replacing it, not tweaking it, just skipping that chunk of the rule book like it isn't even there - is trivial. You simply don't bother with it. You don't have to remember that Rule X is replaced with House-Rule Y. Teaching it to new players at your table is as simple as saying, "Eh, don't worry about that bit." A system like AD&D, where you can just ignore a rule you don't want to deal with, is thus "lighter" than a system like 3E, where you have to replace unwanted rules with house-rules. [/QUOTE]
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