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AD&D is not "rules light"
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<blockquote data-quote="Ariosto" data-source="post: 4834961" data-attributes="member: 80487"><p>If there were, then all (at most) they would have to do is drop the "A" and bill the game as "D&D". AD&D is really just a collection of house rules for D&D -- a game that works just fine without the thief and other classes, variable damage by weapon, weapon proficiencies, 7th-9th level mu (and 6th-7th cleric) spells, obviating spell books for clerics, Good and Evil alignments, and other things added along the way.</p><p></p><p>With 3E, expectations seem to be a lot more set. It's a small sample, but once when I was considering DMing a 3E campaign, I asked prospective players whether cutting out some things (such as the easy manufacture of magic items) would be acceptable, and the answer was resoundingly, "No!" I've watched 3E/4E veterans struggle to learn (or relearn) how to roleplay without skills, feats and complex combat rules. The ones who describe their characters and strategies in terms of "builds" and "powers" are as a rule not interested in trying that.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 4834961, member: 80487"] If there were, then all (at most) they would have to do is drop the "A" and bill the game as "D&D". AD&D is really just a collection of house rules for D&D -- a game that works just fine without the thief and other classes, variable damage by weapon, weapon proficiencies, 7th-9th level mu (and 6th-7th cleric) spells, obviating spell books for clerics, Good and Evil alignments, and other things added along the way. With 3E, expectations seem to be a lot more set. It's a small sample, but once when I was considering DMing a 3E campaign, I asked prospective players whether cutting out some things (such as the easy manufacture of magic items) would be acceptable, and the answer was resoundingly, "No!" I've watched 3E/4E veterans struggle to learn (or relearn) how to roleplay without skills, feats and complex combat rules. The ones who describe their characters and strategies in terms of "builds" and "powers" are as a rule not interested in trying that. [/QUOTE]
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AD&D is not "rules light"
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