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AD&D level limits question
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<blockquote data-quote="airwalkrr" data-source="post: 5161683" data-attributes="member: 12460"><p>I actually played 1st ed AD&D in the 90s, but yes, we followed the level limits. Considering that most of the demi-human races were quite powerful we felt it was reasonable enough. That and our campaigns never really got beyond 10th level.</p><p></p><p>Demi-humans could mutliclass, they had racial abilities/immunities/special powers, you got ability score modifiers that you could use to your advantage. On the one hand, a demihuman at level 1 was usually more powerful than a human at level 1 (humans getting no special powers per se), on the other, eventually a human could outstrip the demihuman in power through class levels. It was an even trade-off I thought.</p><p></p><p>If you were to take away level limits, you would have to give humans something, because otherwise there would be absolutely no reason to play a human unless you wanted to be a paladin or monk.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 5161683, member: 12460"] I actually played 1st ed AD&D in the 90s, but yes, we followed the level limits. Considering that most of the demi-human races were quite powerful we felt it was reasonable enough. That and our campaigns never really got beyond 10th level. Demi-humans could mutliclass, they had racial abilities/immunities/special powers, you got ability score modifiers that you could use to your advantage. On the one hand, a demihuman at level 1 was usually more powerful than a human at level 1 (humans getting no special powers per se), on the other, eventually a human could outstrip the demihuman in power through class levels. It was an even trade-off I thought. If you were to take away level limits, you would have to give humans something, because otherwise there would be absolutely no reason to play a human unless you wanted to be a paladin or monk. [/QUOTE]
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