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General Tabletop Discussion
*Pathfinder & Starfinder
AD&D, looking backwards, and personal experiences
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 5983293"><p>I basically want a game that had a lot of the feel of AD&D 2E with some of the more intuitive streamining established by 3E. </p><p></p><p>My experience with the early hobby was very very different fromt he OPs. I played some 1E in the 80s (was very young though) and transitioned to 2E in 89, playing that through most of the 90s. I never felt like there was a good game burried in D&D, it was good. We also had a Gm running the rules cyclopia version for a bit which was excellent as well. I felt 3E made some improvements but it also lost something. I transitioned to 3e and didn't look back until about 2005 to 2007 when I became highly disatisfied with the material wotc was producing. The splat books and 3.5 were starting to drive me nuts. Then they released castle ravenloft in hard cover. It is the single worst module I ever played. Basically I realized they were on a completely different page from me in terms of mechanics, adventures and setting. They took what is arguably one of the best modules ever made and turned it into something awful. So I bought the 1E dmg again and gave it a read. Then I purchased all the 2E ravenloft books and 2e core books again. i ran 2e expecting to laugh at thac0 and all the "frankenstein" mechanics, but instead I found it produced superior play to 3e (much to my surprise). I had always felt something was lacking from my 3e raenloft campaigns, but I chalked it up to getting older and less inspired. But running ravenloft 2e again I realized the problem was 3E, not me. </p><p></p><p>This was my experience anyways. Since then, when I do run D&D, it is 2E.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 5983293"] I basically want a game that had a lot of the feel of AD&D 2E with some of the more intuitive streamining established by 3E. My experience with the early hobby was very very different fromt he OPs. I played some 1E in the 80s (was very young though) and transitioned to 2E in 89, playing that through most of the 90s. I never felt like there was a good game burried in D&D, it was good. We also had a Gm running the rules cyclopia version for a bit which was excellent as well. I felt 3E made some improvements but it also lost something. I transitioned to 3e and didn't look back until about 2005 to 2007 when I became highly disatisfied with the material wotc was producing. The splat books and 3.5 were starting to drive me nuts. Then they released castle ravenloft in hard cover. It is the single worst module I ever played. Basically I realized they were on a completely different page from me in terms of mechanics, adventures and setting. They took what is arguably one of the best modules ever made and turned it into something awful. So I bought the 1E dmg again and gave it a read. Then I purchased all the 2E ravenloft books and 2e core books again. i ran 2e expecting to laugh at thac0 and all the "frankenstein" mechanics, but instead I found it produced superior play to 3e (much to my surprise). I had always felt something was lacking from my 3e raenloft campaigns, but I chalked it up to getting older and less inspired. But running ravenloft 2e again I realized the problem was 3E, not me. This was my experience anyways. Since then, when I do run D&D, it is 2E. [/QUOTE]
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