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AD&D, looking backwards, and personal experiences
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<blockquote data-quote="Mercule" data-source="post: 5983433" data-attributes="member: 5100"><p>Maybe. I think it'd be easier than the "splatbook of the month" build-up. At the same time, I think the attempt at balancing 3e did bring along some baggage.</p><p></p><p>In AD&D, I used the pain "module" from Dragon for a while. No problem. After that, I threw in the crit tables from RoleMaster without a problem. The game was deadlier, but it was intuitive by how much and why. There were no surprises for the three years we played that way. I also had a materials-based DR system, similar to the one in 3.5, before 2e was ever announced. Again, it was entirely predictable for a decade of play.</p><p></p><p>In 3.5, I used a narrow band of books (core + GM approved bits from others). We added the armor as DR rules from UA. We were constantly finding little things that those rules broke. Every time I tried to rebalance the game, something else broke worse. It was a horrible PITA.</p><p></p><p>There's a fair argument that the armor as DR rule is a more invasive modification than swapping out critical hits -- except AD&D didn't actually have critical hit rules. They were tacked on, wholesale.</p><p></p><p>I'm okay with the base contention that the expansion cruft provided most of the complication in 3e. I don't think the core RAW were without guilt, though.</p></blockquote><p></p>
[QUOTE="Mercule, post: 5983433, member: 5100"] Maybe. I think it'd be easier than the "splatbook of the month" build-up. At the same time, I think the attempt at balancing 3e did bring along some baggage. In AD&D, I used the pain "module" from Dragon for a while. No problem. After that, I threw in the crit tables from RoleMaster without a problem. The game was deadlier, but it was intuitive by how much and why. There were no surprises for the three years we played that way. I also had a materials-based DR system, similar to the one in 3.5, before 2e was ever announced. Again, it was entirely predictable for a decade of play. In 3.5, I used a narrow band of books (core + GM approved bits from others). We added the armor as DR rules from UA. We were constantly finding little things that those rules broke. Every time I tried to rebalance the game, something else broke worse. It was a horrible PITA. There's a fair argument that the armor as DR rule is a more invasive modification than swapping out critical hits -- except AD&D didn't actually have critical hit rules. They were tacked on, wholesale. I'm okay with the base contention that the expansion cruft provided most of the complication in 3e. I don't think the core RAW were without guilt, though. [/QUOTE]
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