Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
AD&D, looking backwards, and personal experiences
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Remathilis" data-source="post: 5983443" data-attributes="member: 7635"><p>I think here AD&D's greatest perceived weaknesses is actually one of its strengths. </p><p></p><p>For the most part, AD&D's mechanics were often disassociated with one another. Its where the "subsystems and minigames" of older D&D went. It meant you could rip out elements of the game and replace it and often have little or no resistance from the rest of the system. Replacing (or eliminating) surprise, for example, did little to change initiative or stealth rules for thieves. Likewise, you could replace the Strength table with your own (removing Exceptional Str) and it would only effect PCs, a few NPCs, and a handful of magical items. It was a tinkerer's paradise because it usually meant you could alter things and then balance-test it on the fly. </p><p></p><p>3e could do that, but it took much more work. You couldn't remove skills like you could NWPs without majorly re-writing classes. Likewise, feats were not removable unless you gutted the fighter. Changing XP gained changed magic item creation and treasure balance vs. EL. Deadlier crits screwed up CR. Replacing the 3e ability score table with Basic's slower progression would force you to re-write every single monster in the game. It was too unwieldy to change all the stuff due to interconnection. </p><p></p><p>That's not to say AD&D's rules were better in all places (the elegance of Fort/Ref/Will still puts AD&Ds Five Arbitrary Categories to shame) but they were a lot more modifiable.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 5983443, member: 7635"] I think here AD&D's greatest perceived weaknesses is actually one of its strengths. For the most part, AD&D's mechanics were often disassociated with one another. Its where the "subsystems and minigames" of older D&D went. It meant you could rip out elements of the game and replace it and often have little or no resistance from the rest of the system. Replacing (or eliminating) surprise, for example, did little to change initiative or stealth rules for thieves. Likewise, you could replace the Strength table with your own (removing Exceptional Str) and it would only effect PCs, a few NPCs, and a handful of magical items. It was a tinkerer's paradise because it usually meant you could alter things and then balance-test it on the fly. 3e could do that, but it took much more work. You couldn't remove skills like you could NWPs without majorly re-writing classes. Likewise, feats were not removable unless you gutted the fighter. Changing XP gained changed magic item creation and treasure balance vs. EL. Deadlier crits screwed up CR. Replacing the 3e ability score table with Basic's slower progression would force you to re-write every single monster in the game. It was too unwieldy to change all the stuff due to interconnection. That's not to say AD&D's rules were better in all places (the elegance of Fort/Ref/Will still puts AD&Ds Five Arbitrary Categories to shame) but they were a lot more modifiable. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
AD&D, looking backwards, and personal experiences
Top