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AD&D, looking backwards, and personal experiences
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<blockquote data-quote="Stormonu" data-source="post: 5985291" data-attributes="member: 52734"><p>Although I owned the Holmes D&D first, I really got into the game with 81 B/X set. I wasn't aware of an AD&D until 84. Thinking that you were supposed to "graduate" to this version, I picked it up and started playin (BTW, I didn't pick up the MM until about 88 - I used the stat lines in the DMG and modules until then); I think UA came out shortly after I started playing AD&D and I picked it up as soon as my allowance allowed.</p><p></p><p>However, I was really never enamored with 1E, and as soon as 2E came out and I'd digested the books, we switched to it and didn't look back. I played 2E for nigh on 10years and loved it. At the time, my goal was get published and working for TSR making D&D content. O happy times (esp. when I finally got an adventure published!)</p><p></p><p>In the late 90's, around the time Planescape was coming out, I discovered Vampire. And I really started to become disgruntled with what felt like D&D's baleen wire & spit chassis - not to mention D&D was feeling more and more like a hack'n'slash game standing next to Vampire's "storytelling" system.</p><p></p><p>It was actually 3E's incorporation of a skill system and monsters/NPCs being statted out like a full-fledged character - and feats - that brought me back away from other RPGs.</p><p></p><p>I think, in the end, that 1E actually holds my least favorite rule aspects of D&D. Ackward systems, passive-aggressive stance towards player empowerment and a system that was really still in its infancy trying to figure out where it was going and how it was going to evolve. While there are some aspects I'd like to see come back - primarily with how spells and magic items had drawbacks to keep them from getting completely out of hand - I don't want to go back to it wholesale.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5985291, member: 52734"] Although I owned the Holmes D&D first, I really got into the game with 81 B/X set. I wasn't aware of an AD&D until 84. Thinking that you were supposed to "graduate" to this version, I picked it up and started playin (BTW, I didn't pick up the MM until about 88 - I used the stat lines in the DMG and modules until then); I think UA came out shortly after I started playing AD&D and I picked it up as soon as my allowance allowed. However, I was really never enamored with 1E, and as soon as 2E came out and I'd digested the books, we switched to it and didn't look back. I played 2E for nigh on 10years and loved it. At the time, my goal was get published and working for TSR making D&D content. O happy times (esp. when I finally got an adventure published!) In the late 90's, around the time Planescape was coming out, I discovered Vampire. And I really started to become disgruntled with what felt like D&D's baleen wire & spit chassis - not to mention D&D was feeling more and more like a hack'n'slash game standing next to Vampire's "storytelling" system. It was actually 3E's incorporation of a skill system and monsters/NPCs being statted out like a full-fledged character - and feats - that brought me back away from other RPGs. I think, in the end, that 1E actually holds my least favorite rule aspects of D&D. Ackward systems, passive-aggressive stance towards player empowerment and a system that was really still in its infancy trying to figure out where it was going and how it was going to evolve. While there are some aspects I'd like to see come back - primarily with how spells and magic items had drawbacks to keep them from getting completely out of hand - I don't want to go back to it wholesale. [/QUOTE]
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