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AD&D, looking backwards, and personal experiences
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<blockquote data-quote="Crazy Jerome" data-source="post: 5985601" data-attributes="member: 54877"><p>My learning AD&D was kind of an accident of the times. Red Box, Blue Box, and then 1E were the first game books I got. By the time I learned that our group would have been happier with Runequest or Dragon Quest or the like, I was too invested in AD&D to switch. Money was tight. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> (We borrowed Runequest and ran it a few times, but I couldn't keep the books indefinitely.) </p><p> </p><p>In any case, if you spend 6 years or so pouring over something and thinking about it, you'll eventually get the hang of it, even if it is fairly complicated. Plus, we were a pretty experimental group within D&D, with several of us making up our own stuff. But I hit the game at the perfect age for me, when I was old enough to pick it up, but young enough to still have all that time to spend on it--and fortunate enough to have seven friends my age that enjoyed it too. </p><p> </p><p>If I'd had that 1st edition Fantasy Hero book or GURPS or RQ or DQ or any number of other games, we wouldn't have spent much time on AD&D because I'd have never learned it well enough. Of course, if we'd had RC BECMI compilation, we wouldn't have mastered AD&D, either. I can't say for sure about 2E, because I had found Fantasy Hero by the time it arrived. But given that it managed to clean up a lot of things that I had already mastered and come to terms with, while ignoring the things I had not, I doubt it would have made much difference. (It would have been slightly easier to pick up, but I'd have still hit the same plateau that sent me elsewhere.)</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5985601, member: 54877"] My learning AD&D was kind of an accident of the times. Red Box, Blue Box, and then 1E were the first game books I got. By the time I learned that our group would have been happier with Runequest or Dragon Quest or the like, I was too invested in AD&D to switch. Money was tight. :D (We borrowed Runequest and ran it a few times, but I couldn't keep the books indefinitely.) In any case, if you spend 6 years or so pouring over something and thinking about it, you'll eventually get the hang of it, even if it is fairly complicated. Plus, we were a pretty experimental group within D&D, with several of us making up our own stuff. But I hit the game at the perfect age for me, when I was old enough to pick it up, but young enough to still have all that time to spend on it--and fortunate enough to have seven friends my age that enjoyed it too. If I'd had that 1st edition Fantasy Hero book or GURPS or RQ or DQ or any number of other games, we wouldn't have spent much time on AD&D because I'd have never learned it well enough. Of course, if we'd had RC BECMI compilation, we wouldn't have mastered AD&D, either. I can't say for sure about 2E, because I had found Fantasy Hero by the time it arrived. But given that it managed to clean up a lot of things that I had already mastered and come to terms with, while ignoring the things I had not, I doubt it would have made much difference. (It would have been slightly easier to pick up, but I'd have still hit the same plateau that sent me elsewhere.) [/QUOTE]
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