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<blockquote data-quote="MerricB" data-source="post: 5986469" data-attributes="member: 3586"><p>Complete Fighter was "Wow! This is great!"</p><p></p><p>Complete Thief was "Interesting - some good stuff here."</p><p></p><p>Complete Priest was "What the hell?"</p><p></p><p>The 'Complete' Priest destroyed my faith in the Complete books. Even to my young and not-particularly-aware-of-game-balance mind, I was aware that there was something wrong when the replacement system produced characters that were 99% strictly inferior to the base Cleric.</p><p></p><p>I loved the idea of the book, sure, but it was done in such a ham-fisted way.</p><p></p><p>The earliest big campaigns I ran of D&D were AD&D 2E. I'd played and run 1E earlier, but hadn't run big ongoing campaigns. That changed in 1990 when I started University, and I ran campaigns of 2E for the first two years. (After that, I played and ran Amber a lot).</p><p></p><p>Later on, when I got back to D&D, I ran a very good campaign with the Player's Option books. I loved those books, broken though they could be. I especially loved Combat & Tactics, which prefigured the miniature game that 3E would become.</p><p></p><p>This year, I've been running AD&D 1E again, and loving it - though there are many, many rough points in the rules, the core is strong and the character options suit our needs. I don't think I'd ever run pure 2E again: it'd have to be a hybrid system, using a lot of the 1E versions of the classes.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 5986469, member: 3586"] Complete Fighter was "Wow! This is great!" Complete Thief was "Interesting - some good stuff here." Complete Priest was "What the hell?" The 'Complete' Priest destroyed my faith in the Complete books. Even to my young and not-particularly-aware-of-game-balance mind, I was aware that there was something wrong when the replacement system produced characters that were 99% strictly inferior to the base Cleric. I loved the idea of the book, sure, but it was done in such a ham-fisted way. The earliest big campaigns I ran of D&D were AD&D 2E. I'd played and run 1E earlier, but hadn't run big ongoing campaigns. That changed in 1990 when I started University, and I ran campaigns of 2E for the first two years. (After that, I played and ran Amber a lot). Later on, when I got back to D&D, I ran a very good campaign with the Player's Option books. I loved those books, broken though they could be. I especially loved Combat & Tactics, which prefigured the miniature game that 3E would become. This year, I've been running AD&D 1E again, and loving it - though there are many, many rough points in the rules, the core is strong and the character options suit our needs. I don't think I'd ever run pure 2E again: it'd have to be a hybrid system, using a lot of the 1E versions of the classes. Cheers! [/QUOTE]
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