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AD&D/O.S.R.I.C: Creating XP Progression for Homebrewed Classes
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<blockquote data-quote="dagger" data-source="post: 6927002" data-attributes="member: 279"><p>There is more to do than raid dungeons at high levels (and low/mid), and you can add me to the list of people that had a good campaign at high level. Also, I never considered and still don't consider AD&D over at 10th level. Who cares about what was published in June 1978 (when I was 3) when the PHB came out? Our main game (which was 1e) we played from about 1987 to 2000 (at this point it was 50/50 3rd edition and 1e), we had more than enough stuff to challenge us, and we had 2e books/modules as well. We still do actually, but 5e is our main game now.</p><p></p><p>The things we did at high level are the things we did at most levels to varying degrees, combat, politics, questing for specific items, making items, kingdom/castle/temple building, spell research/creation, and other stuff. Granted high level we had less combat, but it still happened.</p><p></p><p>If you are worried about too many magic items at high level start using the by the book item saves for failed saving throws against fireballs and the like. What Monty giveth, Monty taketh away.</p></blockquote><p></p>
[QUOTE="dagger, post: 6927002, member: 279"] There is more to do than raid dungeons at high levels (and low/mid), and you can add me to the list of people that had a good campaign at high level. Also, I never considered and still don't consider AD&D over at 10th level. Who cares about what was published in June 1978 (when I was 3) when the PHB came out? Our main game (which was 1e) we played from about 1987 to 2000 (at this point it was 50/50 3rd edition and 1e), we had more than enough stuff to challenge us, and we had 2e books/modules as well. We still do actually, but 5e is our main game now. The things we did at high level are the things we did at most levels to varying degrees, combat, politics, questing for specific items, making items, kingdom/castle/temple building, spell research/creation, and other stuff. Granted high level we had less combat, but it still happened. If you are worried about too many magic items at high level start using the by the book item saves for failed saving throws against fireballs and the like. What Monty giveth, Monty taketh away. [/QUOTE]
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AD&D/O.S.R.I.C: Creating XP Progression for Homebrewed Classes
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