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AD&D/OSRIC: How did initiative work?
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<blockquote data-quote="Stormonu" data-source="post: 9675001" data-attributes="member: 52734"><p>From what I remember (it's been at least 30 years, always preferred to use B/X's version):</p><p></p><p>After checking & handling surprise, the Caller/PCs make a general statement about intended actions and the DM makes a mental note about what the enemy is doing. </p><p></p><p>Both sides roll 1d6 and the side rolling higher begins acting. </p><p></p><p>Each "point" of initiative has 10 segments, and each weapon or spell has a note of how many segments it takes to complete an action; your character starts acting on a certain segment (I think 1, but there may be some sort of roll - 1d6 or 1d10) and completes their action when segment + action length is completed. This may mean you are set to complete your action in the next "point" of initiative, and is one way spells could be disrupted or missile attacks fouled by having a melee opponent in your face. </p><p></p><p>In the case of ties, spells trigger first, then ranged weapons, then melee attacks. </p><p></p><p>If you have multiple actions in the round, you start dX segments after your last action (I think its d6), and again complete your action based on the weapon's speed.</p><p></p><p>Each round, repeat from action declaration on.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9675001, member: 52734"] From what I remember (it's been at least 30 years, always preferred to use B/X's version): After checking & handling surprise, the Caller/PCs make a general statement about intended actions and the DM makes a mental note about what the enemy is doing. Both sides roll 1d6 and the side rolling higher begins acting. Each "point" of initiative has 10 segments, and each weapon or spell has a note of how many segments it takes to complete an action; your character starts acting on a certain segment (I think 1, but there may be some sort of roll - 1d6 or 1d10) and completes their action when segment + action length is completed. This may mean you are set to complete your action in the next "point" of initiative, and is one way spells could be disrupted or missile attacks fouled by having a melee opponent in your face. In the case of ties, spells trigger first, then ranged weapons, then melee attacks. If you have multiple actions in the round, you start dX segments after your last action (I think its d6), and again complete your action based on the weapon's speed. Each round, repeat from action declaration on. [/QUOTE]
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