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AD&D/OSRIC: How did initiative work?
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<blockquote data-quote="Mannahnin" data-source="post: 9675677" data-attributes="member: 7026594"><p>Untrue. As Bill pointed out, the vast majority of the rules cited in ADDICT are straight out of the DMG. I think your characterization is unfair and inaccurate. The only place a Dragon article gets cited for rules (as opposed to just references to the names, levels, or equipment of characters in the examples) is the one developing percentage-based math to reconcile differing surprise chances for monsters and classes which have special rules giving them and their foes different odds than 2 in 6, which create direct conflicts that the PH & DMG give you no guidance to resolve.</p><p></p><p>Dave Prata did his level best to show all the rules, and I think your thesis is backwards, because I suspect part of his motivation was to show how convoluted and detailed the RAW are, and prove a point to folks who insisted that they play AD&D 1E totally RAW and that it's not hard to do so. Which used to be a pretty common sentiment in OSR circles 20 years ago. (I still see it occasionally).</p><p></p><p>The PH gives a much simpler procedure, that's true, probably because the DMG was still being worked on and didn't come out until more than a year later (late '79). The PH procedure is definitely incomplete, though, as it doesn't explain how the illusionist in the example of play has his spell ruined by a spear throw, despite winning initiative in the first round of combat (PH p105). A lacuna similar to one from B/X, where the party gets off an arrow shot before their enemies move, also in a round where they lost initiative. AD&D at least has a procedure where this can happen, if you use the DMG rules. </p><p></p><p>If you want to ignore the actual AD&D initiative rules from the DMG I can hardly blame you, though. That's a time-honored tradition! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f606.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":LOL:" title="Laugh :LOL:" data-smilie="17"data-shortname=":LOL:" /></p><p></p><p></p><p>Well done! Although a slight correction to your last line- any time you're closing to melee the longer weapon strikes first. That includes but is not limited to charges.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9675677, member: 7026594"] Untrue. As Bill pointed out, the vast majority of the rules cited in ADDICT are straight out of the DMG. I think your characterization is unfair and inaccurate. The only place a Dragon article gets cited for rules (as opposed to just references to the names, levels, or equipment of characters in the examples) is the one developing percentage-based math to reconcile differing surprise chances for monsters and classes which have special rules giving them and their foes different odds than 2 in 6, which create direct conflicts that the PH & DMG give you no guidance to resolve. Dave Prata did his level best to show all the rules, and I think your thesis is backwards, because I suspect part of his motivation was to show how convoluted and detailed the RAW are, and prove a point to folks who insisted that they play AD&D 1E totally RAW and that it's not hard to do so. Which used to be a pretty common sentiment in OSR circles 20 years ago. (I still see it occasionally). The PH gives a much simpler procedure, that's true, probably because the DMG was still being worked on and didn't come out until more than a year later (late '79). The PH procedure is definitely incomplete, though, as it doesn't explain how the illusionist in the example of play has his spell ruined by a spear throw, despite winning initiative in the first round of combat (PH p105). A lacuna similar to one from B/X, where the party gets off an arrow shot before their enemies move, also in a round where they lost initiative. AD&D at least has a procedure where this can happen, if you use the DMG rules. If you want to ignore the actual AD&D initiative rules from the DMG I can hardly blame you, though. That's a time-honored tradition! :LOL: Well done! Although a slight correction to your last line- any time you're closing to melee the longer weapon strikes first. That includes but is not limited to charges. [/QUOTE]
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