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<blockquote data-quote="Gus L" data-source="post: 9378437" data-attributes="member: 7045072"><p>I don't know how overpowered these items are for AD&D... They're absolutely meant to win fights and provide players with very powerful options, but a) most have charges b) the game plays differently then more modern editions and it's not really about 1-2 big fair fights per adventure. Adventure design and general play style in AD&D mean that being able to trivialize a few (or many) combat encounters is something players are expected to be able to do... something they can already do. By mid-level any face-to-face fight in AD&D is going to be dangerous and at best result in PCs who have drained many spells and lost tools and HP. There's no short rests, and there are random encounters. Healing involves either waiting days or wasting magic that is better spent on utility or combat spells. </p><p></p><p>It's been said that PCs in older editions largely "level" by finding magic items, not through gaining class abilities. That's what these mostly rare magic items do. Not saying some aren't silly - I always liked the "Ivory Goats" figurines of wonderous power and the goat of Travail's ability to absolutely destroy things ... but I figure it's fair at a level when you start meeting things like demons that gate in their pals.</p></blockquote><p></p>
[QUOTE="Gus L, post: 9378437, member: 7045072"] I don't know how overpowered these items are for AD&D... They're absolutely meant to win fights and provide players with very powerful options, but a) most have charges b) the game plays differently then more modern editions and it's not really about 1-2 big fair fights per adventure. Adventure design and general play style in AD&D mean that being able to trivialize a few (or many) combat encounters is something players are expected to be able to do... something they can already do. By mid-level any face-to-face fight in AD&D is going to be dangerous and at best result in PCs who have drained many spells and lost tools and HP. There's no short rests, and there are random encounters. Healing involves either waiting days or wasting magic that is better spent on utility or combat spells. It's been said that PCs in older editions largely "level" by finding magic items, not through gaining class abilities. That's what these mostly rare magic items do. Not saying some aren't silly - I always liked the "Ivory Goats" figurines of wonderous power and the goat of Travail's ability to absolutely destroy things ... but I figure it's fair at a level when you start meeting things like demons that gate in their pals. [/QUOTE]
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