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<blockquote data-quote="Staffan" data-source="post: 9379907" data-attributes="member: 907"><p>Beat your chest, yodel, and swing from branch to branch of course.</p><p></p><p>I think I've seen the variant that, when wielded by a dwarf, throws <strong>that</strong> dwarf at the opponent.</p><p></p><p></p><p>One of my least favorite things about 3e was how magic items got hyperfocused on just providing static bonuses ("Big Six"), with <em>wands of cure light wounds</em> and the occasional utiliy scroll thrown in for good measure. That's because the pricing system used made spellcasting items <strong>super</strong> expensive and thereby relegated to higher levels. Something as simple as a <em>minor circlet of blasting</em> (a 1/day <em>searing light</em> dealing 3d8 damage) cost over 6,000 gp, which would be almost the whole amount of the treasure found in an 11th level encounter. And spending one action at 11th level to deal 3d8 damage is... let's say suboptimal.</p><p></p><p>And when I say they got hyperfocused, I mean in actual play. The books were full of cool items, but the player would go "1/day <em>searing light</em> or improve my <em>amulet of natural armor</em> from +1 to +2... I think I'll take the +1 AC, thanks."</p></blockquote><p></p>
[QUOTE="Staffan, post: 9379907, member: 907"] Beat your chest, yodel, and swing from branch to branch of course. I think I've seen the variant that, when wielded by a dwarf, throws [B]that[/B] dwarf at the opponent. One of my least favorite things about 3e was how magic items got hyperfocused on just providing static bonuses ("Big Six"), with [I]wands of cure light wounds[/I] and the occasional utiliy scroll thrown in for good measure. That's because the pricing system used made spellcasting items [B]super[/B] expensive and thereby relegated to higher levels. Something as simple as a [I]minor circlet of blasting[/I] (a 1/day [I]searing light[/I] dealing 3d8 damage) cost over 6,000 gp, which would be almost the whole amount of the treasure found in an 11th level encounter. And spending one action at 11th level to deal 3d8 damage is... let's say suboptimal. And when I say they got hyperfocused, I mean in actual play. The books were full of cool items, but the player would go "1/day [I]searing light[/I] or improve my [I]amulet of natural armor[/I] from +1 to +2... I think I'll take the +1 AC, thanks." [/QUOTE]
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