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<blockquote data-quote="Snarf Zagyg" data-source="post: 9382860" data-attributes="member: 7023840"><p>I know I said I wouldn't talk about Artifacts (and relics) ... but I just wanted to provide some of the AWESOME major malevolent effects you could get along with your new grill, courtesy of Dahlver-Nar.</p><p></p><p>.... okay, that's not fair. The teeth, while grisly, could only net you two major malevolents. One for tooth 21, and one for getting the ninth tooth in. It was actually a pretty good deal. </p><p></p><p>Body rot is 10% cumulative likely whenever a primary power is used, and part of the body is lost permanently</p><p></p><p>Capricious alignment change each time a primary power is used</p><p></p><p>Item contains the life force of another person, and after a set number of uses, the possessor's life force is drown into it and the former soul released</p><p></p><p>Item is a prison for a powerful being; and there is a 1%-4% cumulative chance per usage that it will break free, kill the possessor's soul, and, using his or her body, proceed to slay all associates and henchmen of this character</p><p></p><p>Sacrifice a human or player character to activate item for 1 day</p><p></p><p>User withers and ages 3-30 years each time the primary power is used, eventually turning the possessor into a deathless withered zombie guardian of the item</p><p></p><p>Yearning to be worshipped is uncontrollable; those failing to bow and scrape to the artifact's possessor will be subject to instant attack</p><p></p><p></p><p><em>Good times! Now, how do I get the Head of Vecna on? Oh..... okay then! </em></p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 9382860, member: 7023840"] I know I said I wouldn't talk about Artifacts (and relics) ... but I just wanted to provide some of the AWESOME major malevolent effects you could get along with your new grill, courtesy of Dahlver-Nar. .... okay, that's not fair. The teeth, while grisly, could only net you two major malevolents. One for tooth 21, and one for getting the ninth tooth in. It was actually a pretty good deal. Body rot is 10% cumulative likely whenever a primary power is used, and part of the body is lost permanently Capricious alignment change each time a primary power is used Item contains the life force of another person, and after a set number of uses, the possessor's life force is drown into it and the former soul released Item is a prison for a powerful being; and there is a 1%-4% cumulative chance per usage that it will break free, kill the possessor's soul, and, using his or her body, proceed to slay all associates and henchmen of this character Sacrifice a human or player character to activate item for 1 day User withers and ages 3-30 years each time the primary power is used, eventually turning the possessor into a deathless withered zombie guardian of the item Yearning to be worshipped is uncontrollable; those failing to bow and scrape to the artifact's possessor will be subject to instant attack [I]Good times! Now, how do I get the Head of Vecna on? Oh..... okay then! [/I] [/QUOTE]
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