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<blockquote data-quote="Gus L" data-source="post: 9538359" data-attributes="member: 7045072"><p>See I take a less liberal approach there, I tend to view the LBBs as a complete text - that constitutes a minimally playable game (well mostly - with adaption). I also don't enjoy Chainmail's combat system - though it might be different if "parties" were more like warbands ... but then it wouldn't facilitate dungeon crawls well ... choices.</p><p></p><p>There is of course enough room in old games for all sorts of versions of OD&D - and it's one of those things that I think really defined the OSR, Philotomy-style personal readings of the LBBs with unique ideas on implied ruleset, settings and play style. These projects of reimagining are interesting also because I suppose they are what happened at most tables trying to play the game in the 1970's - at least that's what I get from Strat Review and Alarums & Excursions. One variation that incorporates both Chainmail and Outdoor Survival would be interesting, though I suspect reconciling the OS exhaustion track (and it's adorable comic of the stages of exhaustion/fatigue) with this fatigue system and any expectations of D&D as an adventure game will be tricky. </p><p></p><p>Likewise I appreciate the effort, as serious overland travel in D&D needs help - typical D&D wilderness is really boring, more like a bus trip (in the US where they other include random fist fights) then a trek across wilderness. </p><p></p><p>Ah I would assume such things on ODD74, but I haven't looked at any of those forums in a long time.</p></blockquote><p></p>
[QUOTE="Gus L, post: 9538359, member: 7045072"] See I take a less liberal approach there, I tend to view the LBBs as a complete text - that constitutes a minimally playable game (well mostly - with adaption). I also don't enjoy Chainmail's combat system - though it might be different if "parties" were more like warbands ... but then it wouldn't facilitate dungeon crawls well ... choices. There is of course enough room in old games for all sorts of versions of OD&D - and it's one of those things that I think really defined the OSR, Philotomy-style personal readings of the LBBs with unique ideas on implied ruleset, settings and play style. These projects of reimagining are interesting also because I suppose they are what happened at most tables trying to play the game in the 1970's - at least that's what I get from Strat Review and Alarums & Excursions. One variation that incorporates both Chainmail and Outdoor Survival would be interesting, though I suspect reconciling the OS exhaustion track (and it's adorable comic of the stages of exhaustion/fatigue) with this fatigue system and any expectations of D&D as an adventure game will be tricky. Likewise I appreciate the effort, as serious overland travel in D&D needs help - typical D&D wilderness is really boring, more like a bus trip (in the US where they other include random fist fights) then a trek across wilderness. Ah I would assume such things on ODD74, but I haven't looked at any of those forums in a long time. [/QUOTE]
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