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D&D Older Editions
AD&D players and referees, what do you think of ascending AC?
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<blockquote data-quote="Lanefan" data-source="post: 9272609" data-attributes="member: 29398"><p>I went the other way and made a different combat matrix for every class. Allowed me space for lots more fine-tuning. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I agree about crossbow; and what you call bo-stick I just call "club", which have always been allowed.</p><p></p><p>Cavalier is a great class if one files off some of the excesses. And we took one look at that percentile increment system and gave it to all classes almost on the spot.</p><p></p><p>I'd go more with leaving 1st about where it is but having the progression go up much faster.</p><p></p><p>I haven't looked at Acrobat in any detail since about 1988. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>We already allow this. That you specifically called it out as a Ranger skill led me to think you were referencing some 2e Drizz't thing, asI've never seen Rangers as a two-weapon class (and even if they were, their Dex is likely to be awful as they need four other decent stats to make their class minima).</p><p></p><p>Curious: what's your disagreement?</p><p></p><p>All I did was take the five save matrices from 1e and expand it to eight. Paralyzation-poison-death got split into three and I added a "generic" save matrix for those times when none of the other tables are suitable.</p><p></p><p>I actually slowed Thieves down a bit for the first few levels, to cancel out some other benefits they've picked up along the way. They're still the fastest-advancing, though.</p><p></p><p>Well, would you look at that. I should add this to the "Rules you misinterpreted all along" thread in the D&D forum, as for 40+ years I've always thought that by RAW the biggest blade a Thief could use was shortsword. It always struck me as one of the main advantages of Assassins, that they could use the big blades. But Thieves can too. Who'd'a thunk it? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Will fix. I don't think there's any active single-class Thieves in my campaign at the moment, which means I might even be able to slide this change in on the fly.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9272609, member: 29398"] I went the other way and made a different combat matrix for every class. Allowed me space for lots more fine-tuning. :) I agree about crossbow; and what you call bo-stick I just call "club", which have always been allowed. Cavalier is a great class if one files off some of the excesses. And we took one look at that percentile increment system and gave it to all classes almost on the spot. I'd go more with leaving 1st about where it is but having the progression go up much faster. I haven't looked at Acrobat in any detail since about 1988. :) We already allow this. That you specifically called it out as a Ranger skill led me to think you were referencing some 2e Drizz't thing, asI've never seen Rangers as a two-weapon class (and even if they were, their Dex is likely to be awful as they need four other decent stats to make their class minima). Curious: what's your disagreement? All I did was take the five save matrices from 1e and expand it to eight. Paralyzation-poison-death got split into three and I added a "generic" save matrix for those times when none of the other tables are suitable. I actually slowed Thieves down a bit for the first few levels, to cancel out some other benefits they've picked up along the way. They're still the fastest-advancing, though. Well, would you look at that. I should add this to the "Rules you misinterpreted all along" thread in the D&D forum, as for 40+ years I've always thought that by RAW the biggest blade a Thief could use was shortsword. It always struck me as one of the main advantages of Assassins, that they could use the big blades. But Thieves can too. Who'd'a thunk it? :) Will fix. I don't think there's any active single-class Thieves in my campaign at the moment, which means I might even be able to slide this change in on the fly. [/QUOTE]
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AD&D players and referees, what do you think of ascending AC?
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