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AD&D Publication Timeline -- weird
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<blockquote data-quote="Bullgrit" data-source="post: 5657387" data-attributes="member: 31216"><p>AD&D publication dates</p><p></p><p>Player’s Handbook – published 1978</p><p>Dungeon Master’s Guide – published 1979</p><p></p><p>1978: </p><p>D1 Descent into the Depths of the Earth – levels 9-14</p><p>D2 Shrine of the Kuo-Toa – levels 9-14</p><p>G1-3 Giants series – levels 8-12</p><p>S1 Tomb of Horrors – levels 10-14</p><p></p><p>1979:</p><p>S2 White Plume Mountain – levels 5-10</p><p>T1 The Village of Hommlet – levels “Introductory to Novice” [1-3?]</p><p></p><p>1980:</p><p>A1 Slave Pits of the Undercity – levels 4-7</p><p>C1 The Hidden Shrine of Tamoachan – levels 5-7</p><p>C2 The Ghost Tower of Inverness – levels 5-7</p><p>Q1 Queen of the Demonweb Pits – levels 10-14</p><p>S3 Expedition to the Barrier Peaks – levels 8-12</p><p></p><p>1981:</p><p>A2 Secret of the Slavers Stockade – levels 4-7</p><p>A3 Assault on the Aerie of the Slave Lords – levels 4-7</p><p>A4 In the Dungeons of the Slave Lords – levels 4-7</p><p>I1 Dwellers of the Forbidden City – levels 4-7</p><p>L1 The Secret of Bone Hill – levels 2-4</p><p>U1 Sinister Secret of Saltmarsh – levels 1-3</p><p></p><p></p><p>Looking over this list, I find a few interesting things:</p><p></p><p>You can’t play AD&D without both the PHB and the DMG, (all the charts for running the game is in the DMG), so you can’t technically play AD&D until 1979 or later. Now, I realize that many people bought the AD&D PHB in 1978 and filled in the rules gaps with OD&D for a year until the AD&D DMG was published. But Gygax and others often made sure to explain that AD&D was a completely different game than OD&D and BD&D. So it is strange that there was a year gap between publishing the first half (PHB) of the game and the second half (DMG) of the game.</p><p></p><p>And then there were six AD&D modules published in 1978, before the game system publication was complete. (These were all billed as “ADVANCED DUNGEONS & DRAGONS” modules.) Those first modules published for AD&D were for high levels – 8-14. </p><p></p><p>The first module for 1st level characters was published in 1979, (right on time with first being able to actually play AD&D), but the next wasn’t until 1981. Between those two, there were several adventures published for levels 4-7.</p><p></p><p>There was B1 In Search of the Unknown for 1st level characters in 1978, and B2 The Keep on the Borderlands in 1980, but they were for Basic D&D – see above about the separation of BD&D and AD&D.</p><p></p><p>This publication pattern seems odd:</p><p>Publish some major adventures for a game system that can’t be officially played yet. </p><p>Published high level adventures first. </p><p>And then later published almost exclusively for the mid-levels instead of a wide range of levels. </p><p></p><p>The whole publication process for AD&D in the first few years looks completely backwards. With a couple of exceptions, it looks like TSR should have started with their 1981 line up and worked backward to their high level adventures.</p><p></p><p>Bullgrit</p></blockquote><p></p>
[QUOTE="Bullgrit, post: 5657387, member: 31216"] AD&D publication dates Player’s Handbook – published 1978 Dungeon Master’s Guide – published 1979 1978: D1 Descent into the Depths of the Earth – levels 9-14 D2 Shrine of the Kuo-Toa – levels 9-14 G1-3 Giants series – levels 8-12 S1 Tomb of Horrors – levels 10-14 1979: S2 White Plume Mountain – levels 5-10 T1 The Village of Hommlet – levels “Introductory to Novice” [1-3?] 1980: A1 Slave Pits of the Undercity – levels 4-7 C1 The Hidden Shrine of Tamoachan – levels 5-7 C2 The Ghost Tower of Inverness – levels 5-7 Q1 Queen of the Demonweb Pits – levels 10-14 S3 Expedition to the Barrier Peaks – levels 8-12 1981: A2 Secret of the Slavers Stockade – levels 4-7 A3 Assault on the Aerie of the Slave Lords – levels 4-7 A4 In the Dungeons of the Slave Lords – levels 4-7 I1 Dwellers of the Forbidden City – levels 4-7 L1 The Secret of Bone Hill – levels 2-4 U1 Sinister Secret of Saltmarsh – levels 1-3 Looking over this list, I find a few interesting things: You can’t play AD&D without both the PHB and the DMG, (all the charts for running the game is in the DMG), so you can’t technically play AD&D until 1979 or later. Now, I realize that many people bought the AD&D PHB in 1978 and filled in the rules gaps with OD&D for a year until the AD&D DMG was published. But Gygax and others often made sure to explain that AD&D was a completely different game than OD&D and BD&D. So it is strange that there was a year gap between publishing the first half (PHB) of the game and the second half (DMG) of the game. And then there were six AD&D modules published in 1978, before the game system publication was complete. (These were all billed as “ADVANCED DUNGEONS & DRAGONS” modules.) Those first modules published for AD&D were for high levels – 8-14. The first module for 1st level characters was published in 1979, (right on time with first being able to actually play AD&D), but the next wasn’t until 1981. Between those two, there were several adventures published for levels 4-7. There was B1 In Search of the Unknown for 1st level characters in 1978, and B2 The Keep on the Borderlands in 1980, but they were for Basic D&D – see above about the separation of BD&D and AD&D. This publication pattern seems odd: Publish some major adventures for a game system that can’t be officially played yet. Published high level adventures first. And then later published almost exclusively for the mid-levels instead of a wide range of levels. The whole publication process for AD&D in the first few years looks completely backwards. With a couple of exceptions, it looks like TSR should have started with their 1981 line up and worked backward to their high level adventures. Bullgrit [/QUOTE]
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