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AD&D Publication Timeline -- weird
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<blockquote data-quote="Beginning of the End" data-source="post: 5661874" data-attributes="member: 55271"><p>Once you get past Paul Jaquays the quality of the line is pretty thin. (There's about a half dozen products by Jaquays which all excellent and then there's maybe another half dozen products which are excellent, a few that are good, and then a lot of crap.)</p><p></p><p>But, with that being said:</p><p></p><p>- They may not have technically had the first module ever published, but very few people ever actually saw <em>Palace of the Vampire Queen</em>. For 2+ years they were the only game in town.</p><p></p><p>- CSoIO was the first city supplement every produced. And it's still remarkably good, providing utility that many city supplements still fail to duplicate.</p><p></p><p>- Caverns of Thracia maybe the best dungeon crawl ever published. It certainly ranks in the Top 5 in terms of complexity and depth, even after 30+ years.</p><p></p><p>- The groundbreaking nature of the Wilderlands also can't be understated.</p><p></p><p>- Nor can their contributions to Traveller.</p><p></p><p>- The influence of both CSoIO and the Ready Ref sheets on the AD&D DMG is, AFAICT, significant. There is utility in those products which did not previously exist in D&D and then later became a core element of D&D.</p><p></p><p>- And quite a few of their products were daringly experimental. Sometimes that resulted in failure. But, OTOH, look at even a lesser-known product like Frontier Forts of Kelnore: Here you had a product which included a comprehensive system for quickly modifying and customizing a preset map into dozens or hundreds of different configurations. In a modern era of dungeon tiles, you'd think this product model would have been duplicate dozens or hundreds of times. But, inexplicably, it hasn't.</p><p></p><p>It's easy to look back at JG and say, "Boy, the Model-T sure was a crappy automobile." But there's a reason why they had a rep.</p><p></p><p>(Of course, there's also a reason why they lost that rep.)</p></blockquote><p></p>
[QUOTE="Beginning of the End, post: 5661874, member: 55271"] Once you get past Paul Jaquays the quality of the line is pretty thin. (There's about a half dozen products by Jaquays which all excellent and then there's maybe another half dozen products which are excellent, a few that are good, and then a lot of crap.) But, with that being said: - They may not have technically had the first module ever published, but very few people ever actually saw [i]Palace of the Vampire Queen[/i]. For 2+ years they were the only game in town. - CSoIO was the first city supplement every produced. And it's still remarkably good, providing utility that many city supplements still fail to duplicate. - Caverns of Thracia maybe the best dungeon crawl ever published. It certainly ranks in the Top 5 in terms of complexity and depth, even after 30+ years. - The groundbreaking nature of the Wilderlands also can't be understated. - Nor can their contributions to Traveller. - The influence of both CSoIO and the Ready Ref sheets on the AD&D DMG is, AFAICT, significant. There is utility in those products which did not previously exist in D&D and then later became a core element of D&D. - And quite a few of their products were daringly experimental. Sometimes that resulted in failure. But, OTOH, look at even a lesser-known product like Frontier Forts of Kelnore: Here you had a product which included a comprehensive system for quickly modifying and customizing a preset map into dozens or hundreds of different configurations. In a modern era of dungeon tiles, you'd think this product model would have been duplicate dozens or hundreds of times. But, inexplicably, it hasn't. It's easy to look back at JG and say, "Boy, the Model-T sure was a crappy automobile." But there's a reason why they had a rep. (Of course, there's also a reason why they lost that rep.) [/QUOTE]
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