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AD&D second edition: Why be hatin'?
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<blockquote data-quote="teitan" data-source="post: 1793936" data-attributes="member: 3457"><p>I think my biggest problem with 2e was that the "Optional Rules" were only nominally optional. Sure you didn't have to use them but to TSR "Optional Rules" meant that "you don't have to use the rules in your campaign but you have to use them if you want to use our newest products". Part of my disdain for Dark SUn was the necessity for Psionics. I also didn't like the proliferation of sourcebooks and the PO series seemed t be anything but optional. The balance was horrid, I mean compare a core character to a PHBR created character and then a PO created character, big power creep there. I am not usually a balance kind of guy, it is ROLE playing after all and if Elves are bad asses then so be it but it got pretty ridiculous at times. </p><p></p><p>I hated the references to other sourcebooks that are sometimes OOP like in the Greyhawk 98 material and its references to old modules etc. for more details and the necessity of the From The AShes boxed set for deities and spehere, heck even basic deity information was lack in the GH98 material!!! Man, if I had access to From The Ashes I never would have bought the GH98 material!!!!!!!</p><p></p><p>Now fluff is great but I think it really took away from the imagination of the game at times. No it shouldn't be as low as the post SIlver Marches sourcebooks but it shouldn't be constricting either. I don't miss the useless fluff of 2e adventures, sure it added to the lore but how many players really learned all that gorgeous and beautiful data? I do miss modules being mini sourcebooks, like EVening Star.</p><p></p><p>I miss some things about 2e. I miss being able to take 30 dollars to the gaming store and walking out with 2 or 3 supplements. I really liked the parchment look of the old FR material, it helped lend an air of mythic to the products. I miss the ease of adventure design because NPCs didn't take so much time to create. I still spend the same amount of time on the "fluff" of the adventure but creating NPCs is a pain. I miss the speed of play and the simplicity of complexity of 2e. Yes, it was hardly simple in that the rules called for different dice for things and different task resolution for 1000 other things but once you got the hang of it, it was pretty simple... but getting the hang of it took some time.</p></blockquote><p></p>
[QUOTE="teitan, post: 1793936, member: 3457"] I think my biggest problem with 2e was that the "Optional Rules" were only nominally optional. Sure you didn't have to use them but to TSR "Optional Rules" meant that "you don't have to use the rules in your campaign but you have to use them if you want to use our newest products". Part of my disdain for Dark SUn was the necessity for Psionics. I also didn't like the proliferation of sourcebooks and the PO series seemed t be anything but optional. The balance was horrid, I mean compare a core character to a PHBR created character and then a PO created character, big power creep there. I am not usually a balance kind of guy, it is ROLE playing after all and if Elves are bad asses then so be it but it got pretty ridiculous at times. I hated the references to other sourcebooks that are sometimes OOP like in the Greyhawk 98 material and its references to old modules etc. for more details and the necessity of the From The AShes boxed set for deities and spehere, heck even basic deity information was lack in the GH98 material!!! Man, if I had access to From The Ashes I never would have bought the GH98 material!!!!!!! Now fluff is great but I think it really took away from the imagination of the game at times. No it shouldn't be as low as the post SIlver Marches sourcebooks but it shouldn't be constricting either. I don't miss the useless fluff of 2e adventures, sure it added to the lore but how many players really learned all that gorgeous and beautiful data? I do miss modules being mini sourcebooks, like EVening Star. I miss some things about 2e. I miss being able to take 30 dollars to the gaming store and walking out with 2 or 3 supplements. I really liked the parchment look of the old FR material, it helped lend an air of mythic to the products. I miss the ease of adventure design because NPCs didn't take so much time to create. I still spend the same amount of time on the "fluff" of the adventure but creating NPCs is a pain. I miss the speed of play and the simplicity of complexity of 2e. Yes, it was hardly simple in that the rules called for different dice for things and different task resolution for 1000 other things but once you got the hang of it, it was pretty simple... but getting the hang of it took some time. [/QUOTE]
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AD&D second edition: Why be hatin'?
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