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AD&D second edition: Why be hatin'?
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<blockquote data-quote="billd91" data-source="post: 1796481" data-attributes="member: 3400"><p>I don't hate 2nd edition at all and in some ways it was a very useful improvement over 1st edition. Merric pointed out initiative and surprise as being very good improvements. Specialty priests, while potentially dangerous for game balance, were an awesome way to build characters whose devotions to different gods led to very different powers. Thief characters could concentrate on specific skills. Weapon group proficiencies and kits were introduced in the complete books (for an example of really GOOD kit use, check out Al-Qadim).</p><p>Sure, there were problems. I thought the ranger wasn't properly balanced for the XP table he was put on (too weak compared to the paladin). The bard was pretty wimpy. And certain priest spell sphere lists were deficient in the inital core rules. There was a quality control issue with many of the "Complete" books, particularly over kit balancing. Players Option: Skills and Powers had very serious problems in design, but it was an add-on that came late and could very easily be completely ignored.</p><p>Overall, 2nd edition was a nice improvement over 1st edition in regularizing certain rules and adding character design flexibility.</p></blockquote><p></p>
[QUOTE="billd91, post: 1796481, member: 3400"] I don't hate 2nd edition at all and in some ways it was a very useful improvement over 1st edition. Merric pointed out initiative and surprise as being very good improvements. Specialty priests, while potentially dangerous for game balance, were an awesome way to build characters whose devotions to different gods led to very different powers. Thief characters could concentrate on specific skills. Weapon group proficiencies and kits were introduced in the complete books (for an example of really GOOD kit use, check out Al-Qadim). Sure, there were problems. I thought the ranger wasn't properly balanced for the XP table he was put on (too weak compared to the paladin). The bard was pretty wimpy. And certain priest spell sphere lists were deficient in the inital core rules. There was a quality control issue with many of the "Complete" books, particularly over kit balancing. Players Option: Skills and Powers had very serious problems in design, but it was an add-on that came late and could very easily be completely ignored. Overall, 2nd edition was a nice improvement over 1st edition in regularizing certain rules and adding character design flexibility. [/QUOTE]
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