Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
AD&D second edition: Why be hatin'?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Orius" data-source="post: 1798628" data-attributes="member: 8863"><p>I'll agree that was one of the biggest flws of the 2e system, the fact that optional stuff was considered completely optional, and thus threw in all sorts of imbalances.</p><p> </p><p> Ruleswise, the 2e wasn't horribly bad overall, but there were some gaping problems.</p><p> </p><p> </p><p></p><ul> <li data-xf-list-type="ul">Exceptional Strength. This was an old 1e or earlier relic that should have been thrown out, since 2e had stat tables that went to 25. And ES was only available to warriors so there was a whole can of worms about what happened when non-warriors boosted Str past 18. PO made it even worse with subabilites that let a character with a 17 Strength bump Muscle to 19, thus bypassing the execptional categories, and about half a dozen ranks on the Strength tables.</li> <li data-xf-list-type="ul">Wacky multi/demi-classing rules. Why could only demihumans multi, and why could only humans demiclass? Made no sense. Even worse was the silliness about how you couldn't use class abilities when you took a new class until you hit a specific number of XPs.</li> <li data-xf-list-type="ul">Breaking the weapon specialization rule. Weapon specialization was intended to be a single-class fighter only perk, but optional material quickly (starting with the Fighter's Handbook) let non multi-classed fighters, then all warriors then ANYONE who damn well pleased take weapon spec. Of course, this took from the fighter the only real benefit it had in the system.</li> <li data-xf-list-type="ul">Balance that assumed the classic 3d6 system. Paladins, rangers and bards were definitely more powerful than than the standard 4 classes. This was balanced by stringent ability score requirements which made the classes rare if character were rolled up with the traditional 3d6 method. However, that was a fairly underused system for rolling scores, and it's not surprising, given that it limited the choices players had when creating characters.</li> <li data-xf-list-type="ul">The core proficiency system. Definitely inferior compared to PO proficiencies and 3.xe skills. Proficiencies were really little more than specific ability checks with occasional modifiers tacked on, and they was little to chance to improve proficiencies.</li> <li data-xf-list-type="ul">Alignments such as chaotic stupid. Alignments were badly interpreted in 2e, especially the <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />-for-tat balance-seeking crap of true neutral, or the completely random behavior patterns of chaotic neutral. (Smileys? What the hell? CONTEXT, people! Sheesh! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</li> </ul><p>Those are the only real problems I have with the 2e rules as written.</p><p> </p><p> I also never liked the cross-referencing. Having the monster from outside the MM was alright, provided the adventure or whatever gave the DM enough stats to use the encounter or whatever. An occasional spell from a source like ToM didn't matter too much either, since another spell could simply be substituted (and pretty much all adventures and suppliments said to substitute anyway). But stuff that pretty much required the DM to have a suppliment or something that was OOP, and couldn't be easily worked around was annoying.</p></blockquote><p></p>
[QUOTE="Orius, post: 1798628, member: 8863"] I'll agree that was one of the biggest flws of the 2e system, the fact that optional stuff was considered completely optional, and thus threw in all sorts of imbalances. Ruleswise, the 2e wasn't horribly bad overall, but there were some gaping problems. [list] [*]Exceptional Strength. This was an old 1e or earlier relic that should have been thrown out, since 2e had stat tables that went to 25. And ES was only available to warriors so there was a whole can of worms about what happened when non-warriors boosted Str past 18. PO made it even worse with subabilites that let a character with a 17 Strength bump Muscle to 19, thus bypassing the execptional categories, and about half a dozen ranks on the Strength tables. [*]Wacky multi/demi-classing rules. Why could only demihumans multi, and why could only humans demiclass? Made no sense. Even worse was the silliness about how you couldn't use class abilities when you took a new class until you hit a specific number of XPs. [*]Breaking the weapon specialization rule. Weapon specialization was intended to be a single-class fighter only perk, but optional material quickly (starting with the Fighter's Handbook) let non multi-classed fighters, then all warriors then ANYONE who damn well pleased take weapon spec. Of course, this took from the fighter the only real benefit it had in the system. [*]Balance that assumed the classic 3d6 system. Paladins, rangers and bards were definitely more powerful than than the standard 4 classes. This was balanced by stringent ability score requirements which made the classes rare if character were rolled up with the traditional 3d6 method. However, that was a fairly underused system for rolling scores, and it's not surprising, given that it limited the choices players had when creating characters. [*]The core proficiency system. Definitely inferior compared to PO proficiencies and 3.xe skills. Proficiencies were really little more than specific ability checks with occasional modifiers tacked on, and they was little to chance to improve proficiencies. [*]Alignments such as chaotic stupid. Alignments were badly interpreted in 2e, especially the :):):)-for-tat balance-seeking crap of true neutral, or the completely random behavior patterns of chaotic neutral. (Smileys? What the hell? CONTEXT, people! Sheesh! :)) [/list]Those are the only real problems I have with the 2e rules as written. I also never liked the cross-referencing. Having the monster from outside the MM was alright, provided the adventure or whatever gave the DM enough stats to use the encounter or whatever. An occasional spell from a source like ToM didn't matter too much either, since another spell could simply be substituted (and pretty much all adventures and suppliments said to substitute anyway). But stuff that pretty much required the DM to have a suppliment or something that was OOP, and couldn't be easily worked around was annoying. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
AD&D second edition: Why be hatin'?
Top