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AD&D second edition: Why be hatin'?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 1798666" data-attributes="member: 1165"><p>I'd like to point out that 3e has this problem, too. I'd still like to know what the Entropomancer and Radiant Servant of Pelor were doing in the same book, or even the same game system.</p><p></p><p> </p><p></p><p>And then not all ability scores "increased" at the same rate. You needed a Strength score of 16 to get <em>any</em> benefit out of it, but you could benefits out of a Wisdom score fo 12.</p><p></p><p>This pushed me right into the waiting arms of Alternity (that and an actually functional skill system), and I didn't go back until 3e came out.</p><p></p><p></p><p></p><p>I recall breaking the ranger this way. I wanted to play a samurai character, but other characters were kind of cheesy, so of course I would play a ranger instead of a fighter. This particular samurai kit gave specialization in both wakizashi and katana as long as you were a <em>warrior</em>, and since rangers got (2e's overpowered) TWF for free... do you see where this is going? I gave up the character after only two sessions on the ground that it was raw powergaming with no flavor attached.</p><p></p><p></p><p></p><p>It wouldn't have made a difference. You're already rewarded for having high ability scores (as long as they exceeded different numbers for different stats ... rolls eyes) so why another bonus on top of that?</p><p></p><p>It's like the way they tried to balance Palladium psionics. You could only be psionics if you got lucky with the dice, but if you did you got uber powers. Of course, the GM learned the hard way that the system wasn't balanced <em>at all</em> the first time I played a Palladium psychic.</p><p></p><p>The new classes are so much better.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 1798666, member: 1165"] I'd like to point out that 3e has this problem, too. I'd still like to know what the Entropomancer and Radiant Servant of Pelor were doing in the same book, or even the same game system. And then not all ability scores "increased" at the same rate. You needed a Strength score of 16 to get [i]any[/i] benefit out of it, but you could benefits out of a Wisdom score fo 12. This pushed me right into the waiting arms of Alternity (that and an actually functional skill system), and I didn't go back until 3e came out. I recall breaking the ranger this way. I wanted to play a samurai character, but other characters were kind of cheesy, so of course I would play a ranger instead of a fighter. This particular samurai kit gave specialization in both wakizashi and katana as long as you were a [i]warrior[/i], and since rangers got (2e's overpowered) TWF for free... do you see where this is going? I gave up the character after only two sessions on the ground that it was raw powergaming with no flavor attached. It wouldn't have made a difference. You're already rewarded for having high ability scores (as long as they exceeded different numbers for different stats ... rolls eyes) so why another bonus on top of that? It's like the way they tried to balance Palladium psionics. You could only be psionics if you got lucky with the dice, but if you did you got uber powers. Of course, the GM learned the hard way that the system wasn't balanced [i]at all[/i] the first time I played a Palladium psychic. The new classes are so much better. [/QUOTE]
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