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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
AD&D Settings Sales Comparison 79-98
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<blockquote data-quote="Helldritch" data-source="post: 8696234" data-attributes="member: 6855114"><p>And maybe a bit of those simply left the market and the TTRPG failed to make new recruits to compensate for those that left. Remember that many that were avid players in the '80s now were starting to make families and have kids of their own. Just take my example, my daughter was born 1996. Although I kept playing a game of TTRPG and one of CCG per week, I was no longer playing 5 or 6 games. And even though I kept my D&D group, I did spend a good chunk of it in Vampire when my D&D players had other business at hand. Heck, none of my friends playing CCG had any experiences in TTRPG. If I had to guess, CCG players were almost exclusive to TTRPG with a few exceptions. Maybe one in twenty CCG players were from the TTRPG? Maybe less but not really more. </p><p></p><p>I think here, that we are facing multiple causalities to the problems.</p><p>1) Old gamers switching to family matters. </p><p>2) Some gamers completely switching over to CCG</p><p>3) Failure to bring in new recruits to TTRPG </p><p>4) The fact that Vampire became so popular with those that were in the TTRPG means that the share of the lion that TSR used to have shrank in an unexpected way and TSR did not adjust fast enough. The same goes for many other TTRPG that were literally gutted in their sales.</p><p></p><p>Just putting the blame on CCG does not mean a lot.</p><p></p><p>If only CCG were responsible for the cave in of TTRPG, how do you explain the success of 3.xed? MTG was as popular as ever with sales stopped only by the sky with no signs of stopping. Yet, 3.xed became quite successful, enough that when D&D opted for a new edition, a third party company kept it alive and well. 3.xed became popular simply because many old RPGamers came back as their child were older and able to fend for themselves. And with these, new recruits were made. At that time, few RPGs were still in market and the Vampire fad had... faded.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8696234, member: 6855114"] And maybe a bit of those simply left the market and the TTRPG failed to make new recruits to compensate for those that left. Remember that many that were avid players in the '80s now were starting to make families and have kids of their own. Just take my example, my daughter was born 1996. Although I kept playing a game of TTRPG and one of CCG per week, I was no longer playing 5 or 6 games. And even though I kept my D&D group, I did spend a good chunk of it in Vampire when my D&D players had other business at hand. Heck, none of my friends playing CCG had any experiences in TTRPG. If I had to guess, CCG players were almost exclusive to TTRPG with a few exceptions. Maybe one in twenty CCG players were from the TTRPG? Maybe less but not really more. I think here, that we are facing multiple causalities to the problems. 1) Old gamers switching to family matters. 2) Some gamers completely switching over to CCG 3) Failure to bring in new recruits to TTRPG 4) The fact that Vampire became so popular with those that were in the TTRPG means that the share of the lion that TSR used to have shrank in an unexpected way and TSR did not adjust fast enough. The same goes for many other TTRPG that were literally gutted in their sales. Just putting the blame on CCG does not mean a lot. If only CCG were responsible for the cave in of TTRPG, how do you explain the success of 3.xed? MTG was as popular as ever with sales stopped only by the sky with no signs of stopping. Yet, 3.xed became quite successful, enough that when D&D opted for a new edition, a third party company kept it alive and well. 3.xed became popular simply because many old RPGamers came back as their child were older and able to fend for themselves. And with these, new recruits were made. At that time, few RPGs were still in market and the Vampire fad had... faded. [/QUOTE]
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