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*Dungeons & Dragons
AD&D-style Illithid/Dragon Magic Resistance in 5E
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<blockquote data-quote="Zardnaar" data-source="post: 6728390" data-attributes="member: 6716779"><p>I worked on a basic version with a d20 roll. Illithids with 90% MR have 19 MR. Unlike 3E caster levels do not effect this roll. You would need to roll a 19 or 20 to beat the Illithids MR. I even made a few NPCs.</p><p></p><p><strong>Drow Weaponmaster (</strong>gladiator reskin<strong>) CR6</strong></p><p><em>Medium Humanoid (any race) chaotic evil</em></p><p><strong>Armor Class </strong>19 (chain shirt, buckler,) </p><p><strong>Hit Points </strong>112 (15d8+45)</p><p><strong>Speed </strong>30 ft. </p><p><strong> Saving Throws Dex </strong>+7<strong>, Con </strong>+6<strong>, Wis</strong> +4</p><p><strong> Str</strong> 15 (+4), <strong>Dex </strong>18 (+4), <strong>Con </strong>16 (+3), <strong>Int</strong> 10 (+0), <strong>Wis</strong> 12 (+1), <strong>Cha</strong> 15 (+2)</p><p><strong>Skills </strong>Intimidation +5, Stealth +7,</p><p><strong>Senses </strong>passive Perception 11 </p><p><strong>Languages </strong>Elven</p><p><strong>Challenge </strong>6 (2300 XP) </p><p><strong>Superior Magic Resistance: </strong>13</p><p><strong> Skilled</strong>. A melee weapon deals one extra dice of damage when the drow hits with it (included in the attack)</p><p><strong>Equpment </strong>(all Drow), Boots of Elvenkinfd, Cloak of Elven Kind, +1 short sword, +1 chain shirt, +1 buckler, 4 dose drow poison.</p><p><strong>Actions</strong>. </p><p><strong>Multiattack.</strong> The weaponmaster makes 3 melee attacks or two ranged attacks.</p><p><strong>Shortsword.</strong> <em>Melee or ranged Weapon Attack</em>: +8 to hit,. Hit 11 (2d6+5) piercing damage + paralysis (DC13 con save)</p><p>Hand Crossbow +8 to hit, 1d6+4+paralysis (DC 13)</p><p>Drow traits (page 128 MM)</p><p></p><p><strong>Drow Archer (</strong>gladiator reskin<strong>) CR6</strong></p><p><em>Medium Humanoid (any race) chaotic evil</em></p><p><strong>Armor Class </strong>17 (chain shirt,) </p><p><strong>Hit Points </strong>112 (15d8+45)</p><p><strong>Speed </strong>30 ft. </p><p><strong> Saving Throws Dex </strong>+7<strong>, Con </strong>+6<strong>, Wis</strong> +4</p><p><strong> Str</strong> 15 (+4), <strong>Dex </strong>18 (+4), <strong>Con </strong>16 (+3), <strong>Int</strong> 10 (+0), <strong>Wis</strong> 12 (+1), <strong>Cha</strong> 15 (+2)</p><p><strong>Skills </strong>Intimidation +5, Stealth +7,</p><p><strong>Senses </strong>passive Perception 11 </p><p><strong>Languages </strong>Any one language (usually common</p><p><strong>Challenge </strong>6 (2300 XP) </p><p><strong>Superior Magic Resistance: </strong>13</p><p><strong> Skilled</strong>. A ranged weapon a +2 bonus to hit when the Drow with it (included in the attack)</p><p><strong>Equipment </strong>(all Drow), Boots of Elvenkind, Cloak of Elven Kind, +1 hand crossbow, +1 chain shirt, +1 buckler, 4 dose drow poison.</p><p><strong>Actions</strong>. </p><p><strong>Multiattack.</strong> The archer makes two melee attacks or three ranged attacks.</p><p><strong>Shortsword.</strong> <em>Melee or ranged Weapon Attack</em>: +18 to hit,. Hit 11 (1d6+5) piercing damage </p><p><strong>Hand Crossbow</strong> +10 to hit, 1d6+4 piercing damage + 3d6 poison damage (DC13 con save, poisoned 1 hour/unconscious if failed by 5 or more)</p><p> </p><p>Drow traits (page 128 MM)</p><p><strong>Drow Assassin CR 9</strong></p><p><em>Medium Humanoid (any race) chaotic evil</em></p><p><strong>Armor Class </strong>19 (chain shirt, buckler,) </p><p><strong>Hit Points </strong>136 (18d8+45)</p><p><strong>Speed </strong>30 ft. </p><p><strong> Saving Throws Dex </strong>+7<strong>, Con </strong>+6<strong>, Wis</strong> +4</p><p><strong> Str</strong> 15 (+4), <strong>Dex </strong>20 (+5), <strong>Con </strong>16 (+3), <strong>Int</strong> 10 (+0), <strong>Wis</strong> 12 (+1), <strong>Cha</strong> 15 (+2)</p><p><strong>Skills </strong>Intimidation +5, Stealth +7,</p><p><strong>Senses </strong>passive Perception 11 </p><p><strong>Languages </strong>Any one language (usually common</p><p><strong>Challenge </strong>6 (2300 XP) </p><p><strong>Superior Magic Resistance: </strong>14</p><p><strong> Skilled</strong>. A melee weapon deals one extra dice of damage when the drow hits with it (included in the attack)</p><p><strong>Equpment </strong>(all Drow), Boots of Elvenkind, Cloak of Elven Kind, +1 short sword, +1 chain shirt, +1 buckler, 4 dose drow poison.</p><p><strong>Actions</strong>. </p><p><strong>Multiattack.</strong> The assassin makes 3 melee attacks or two ranged attacks.</p><p><strong>Shortsword.</strong> <em>Melee or ranged Weapon Attack</em>: +8 to hit, Hit 11 (2d6+5) piercing damage + 7d6 poison damage. </p><p><strong>Hand Crossbow</strong> +8 to hit, (DC13 con save, poisoned 1 hour/unconscious if failed by 5 or more)</p><p>Assassin Traits (Assassinate, Evasion, Sneak Attack) Page 343 MM</p><p>Drow traits (page 128 MM)</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 6728390, member: 6716779"] I worked on a basic version with a d20 roll. Illithids with 90% MR have 19 MR. Unlike 3E caster levels do not effect this roll. You would need to roll a 19 or 20 to beat the Illithids MR. I even made a few NPCs. [B]Drow Weaponmaster ([/B]gladiator reskin[B]) CR6[/B] [I]Medium Humanoid (any race) chaotic evil[/I] [B]Armor Class [/B]19 (chain shirt, buckler,) [B]Hit Points [/B]112 (15d8+45) [B]Speed [/B]30 ft. [B] Saving Throws Dex [/B]+7[B], Con [/B]+6[B], Wis[/B] +4 [B] Str[/B] 15 (+4), [B]Dex [/B]18 (+4), [B]Con [/B]16 (+3), [B]Int[/B] 10 (+0), [B]Wis[/B] 12 (+1), [B]Cha[/B] 15 (+2) [B]Skills [/B]Intimidation +5, Stealth +7, [B]Senses [/B]passive Perception 11 [B]Languages [/B]Elven [B]Challenge [/B]6 (2300 XP) [B]Superior Magic Resistance: [/B]13 [B] Skilled[/B]. A melee weapon deals one extra dice of damage when the drow hits with it (included in the attack) [B]Equpment [/B](all Drow), Boots of Elvenkinfd, Cloak of Elven Kind, +1 short sword, +1 chain shirt, +1 buckler, 4 dose drow poison. [B]Actions[/B]. [B]Multiattack.[/B] The weaponmaster makes 3 melee attacks or two ranged attacks. [B]Shortsword.[/B] [I]Melee or ranged Weapon Attack[/I]: +8 to hit,. Hit 11 (2d6+5) piercing damage + paralysis (DC13 con save) Hand Crossbow +8 to hit, 1d6+4+paralysis (DC 13) Drow traits (page 128 MM) [B]Drow Archer ([/B]gladiator reskin[B]) CR6[/B] [I]Medium Humanoid (any race) chaotic evil[/I] [B]Armor Class [/B]17 (chain shirt,) [B]Hit Points [/B]112 (15d8+45) [B]Speed [/B]30 ft. [B] Saving Throws Dex [/B]+7[B], Con [/B]+6[B], Wis[/B] +4 [B] Str[/B] 15 (+4), [B]Dex [/B]18 (+4), [B]Con [/B]16 (+3), [B]Int[/B] 10 (+0), [B]Wis[/B] 12 (+1), [B]Cha[/B] 15 (+2) [B]Skills [/B]Intimidation +5, Stealth +7, [B]Senses [/B]passive Perception 11 [B]Languages [/B]Any one language (usually common [B]Challenge [/B]6 (2300 XP) [B]Superior Magic Resistance: [/B]13 [B] Skilled[/B]. A ranged weapon a +2 bonus to hit when the Drow with it (included in the attack) [B]Equipment [/B](all Drow), Boots of Elvenkind, Cloak of Elven Kind, +1 hand crossbow, +1 chain shirt, +1 buckler, 4 dose drow poison. [B]Actions[/B]. [B]Multiattack.[/B] The archer makes two melee attacks or three ranged attacks. [B]Shortsword.[/B] [I]Melee or ranged Weapon Attack[/I]: +18 to hit,. Hit 11 (1d6+5) piercing damage [B]Hand Crossbow[/B] +10 to hit, 1d6+4 piercing damage + 3d6 poison damage (DC13 con save, poisoned 1 hour/unconscious if failed by 5 or more) Drow traits (page 128 MM) [B]Drow Assassin CR 9[/B] [I]Medium Humanoid (any race) chaotic evil[/I] [B]Armor Class [/B]19 (chain shirt, buckler,) [B]Hit Points [/B]136 (18d8+45) [B]Speed [/B]30 ft. [B] Saving Throws Dex [/B]+7[B], Con [/B]+6[B], Wis[/B] +4 [B] Str[/B] 15 (+4), [B]Dex [/B]20 (+5), [B]Con [/B]16 (+3), [B]Int[/B] 10 (+0), [B]Wis[/B] 12 (+1), [B]Cha[/B] 15 (+2) [B]Skills [/B]Intimidation +5, Stealth +7, [B]Senses [/B]passive Perception 11 [B]Languages [/B]Any one language (usually common [B]Challenge [/B]6 (2300 XP) [B]Superior Magic Resistance: [/B]14 [B] Skilled[/B]. A melee weapon deals one extra dice of damage when the drow hits with it (included in the attack) [B]Equpment [/B](all Drow), Boots of Elvenkind, Cloak of Elven Kind, +1 short sword, +1 chain shirt, +1 buckler, 4 dose drow poison. [B]Actions[/B]. [B]Multiattack.[/B] The assassin makes 3 melee attacks or two ranged attacks. [B]Shortsword.[/B] [I]Melee or ranged Weapon Attack[/I]: +8 to hit, Hit 11 (2d6+5) piercing damage + 7d6 poison damage. [B]Hand Crossbow[/B] +8 to hit, (DC13 con save, poisoned 1 hour/unconscious if failed by 5 or more) Assassin Traits (Assassinate, Evasion, Sneak Attack) Page 343 MM Drow traits (page 128 MM) [/QUOTE]
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