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<blockquote data-quote="Reynard" data-source="post: 3917841" data-attributes="member: 467"><p>I am not a fan of spot-multiclassing in games I run. More often than not, the classes taken have less to do with concept and more to do with "build". In order to combat this, I am trying to figure out a good way to do AD&D style multiclassing in 3.x</p><p></p><p>The natural place to start would seem to be the Gestalt character option presented in UA. Basically, take the best of all class features and abilities, witht he following caveats:</p><p></p><p>Hit Die type is averaged, rounded up (so, a cleric/thief would have a d8, but a wizard/cleric would have a d6)</p><p></p><p>Best skill points/level and all skills on both class lists are </p><p>"class skills".</p><p></p><p>If classes get the same benefit at the same level (say a bonus feat for a 10th level fighter/wizard) you only get the bonus once (just one feat). In the example, the bonus feat could come from either the fighter or wizard list.</p><p></p><p>Classes would be grouped: Warrior (Fighter, Ranger, Barbarian), Divine (Cleric, Druid), Arcane (Wizard, Sorcerer), and Adventurer (Rogue, Bard). You can only multiclass across groups, not within (so, a fighter/bard is okay but not a cleric/druid). paladins and Monks are left out because you can't multiclass with them.</p><p></p><p>The "cost" is a 25% XP penalty for each additional class (so a fighter/rogue/sorcerer has a 50% XP penalty). This should have the effect of keeping two classed multi-class characters one level behind the single classed characters most of the time.</p><p></p><p>I am not sure what to do about "favored class". My natural inclination is to say that demi-humans can only multiclass if one of their classes is the favored one.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Reynard, post: 3917841, member: 467"] I am not a fan of spot-multiclassing in games I run. More often than not, the classes taken have less to do with concept and more to do with "build". In order to combat this, I am trying to figure out a good way to do AD&D style multiclassing in 3.x The natural place to start would seem to be the Gestalt character option presented in UA. Basically, take the best of all class features and abilities, witht he following caveats: Hit Die type is averaged, rounded up (so, a cleric/thief would have a d8, but a wizard/cleric would have a d6) Best skill points/level and all skills on both class lists are "class skills". If classes get the same benefit at the same level (say a bonus feat for a 10th level fighter/wizard) you only get the bonus once (just one feat). In the example, the bonus feat could come from either the fighter or wizard list. Classes would be grouped: Warrior (Fighter, Ranger, Barbarian), Divine (Cleric, Druid), Arcane (Wizard, Sorcerer), and Adventurer (Rogue, Bard). You can only multiclass across groups, not within (so, a fighter/bard is okay but not a cleric/druid). paladins and Monks are left out because you can't multiclass with them. The "cost" is a 25% XP penalty for each additional class (so a fighter/rogue/sorcerer has a 50% XP penalty). This should have the effect of keeping two classed multi-class characters one level behind the single classed characters most of the time. I am not sure what to do about "favored class". My natural inclination is to say that demi-humans can only multiclass if one of their classes is the favored one. Thoughts? [/QUOTE]
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