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<blockquote data-quote="David Howery" data-source="post: 7556367" data-attributes="member: 17239"><p>it's been years since I played, but...</p><p>1. yes, we used them, but it didn't really matter (see 3.)</p><p>2. No. The barbarian in UA was much to vague in some areas, overpowered in others. I rewrote it extensively for my own campaigns.'</p><p>3. While I once was in a campaign where characters reached 18th level, most of them tended to peter out by 12th level or so.</p><p>4. Not that I can remember.</p><p>5. Not really, although some had followers.</p><p>6. around 12 or so.</p><p>7. I can remember not liking them, but I don't think anyone ever changed them.</p><p>8. Not at first, but later on, we adopted that as a house rule.</p><p>9. Yes, we did.</p><p>10. I only recall one instance of that, with a game that had an elf illusionist. And that was a one-shot.</p><p>11. Not that I recall.</p><p>12. The only big one I recall was tinkering with the 'below zero hit points' rule; we reset them somewhat to allow for survival below -10, although it didn't happen often.</p></blockquote><p></p>
[QUOTE="David Howery, post: 7556367, member: 17239"] it's been years since I played, but... 1. yes, we used them, but it didn't really matter (see 3.) 2. No. The barbarian in UA was much to vague in some areas, overpowered in others. I rewrote it extensively for my own campaigns.' 3. While I once was in a campaign where characters reached 18th level, most of them tended to peter out by 12th level or so. 4. Not that I can remember. 5. Not really, although some had followers. 6. around 12 or so. 7. I can remember not liking them, but I don't think anyone ever changed them. 8. Not at first, but later on, we adopted that as a house rule. 9. Yes, we did. 10. I only recall one instance of that, with a game that had an elf illusionist. And that was a one-shot. 11. Not that I recall. 12. The only big one I recall was tinkering with the 'below zero hit points' rule; we reset them somewhat to allow for survival below -10, although it didn't happen often. [/QUOTE]
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