Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
AD&D- The DM Player
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Snarf Zagyg" data-source="post: 9387732" data-attributes="member: 7023840"><p>I think [USER=467]@Reynard[/USER] mostly covered this, so I will add support.</p><p></p><p>The thing with Gygax is that if you want to find something to contradict what he said, just keep reading. Because he will contradict it, sometimes within the same paragraph.</p><p></p><p>"Skilled play" was a well-known (and predominant) mode of play at the time. So the idea that players didn't use some meta-knowledge is ... absurd. </p><p></p><p>The assumed model of play for early D&D was skilled play.</p><p></p><p><em>Although he was a storyteller, there was no effort to thread a plot through his dungeon. Keep in mind that this was the dawn of role-playing and some concepts of 2020 gaming weren't known then. It was entirely find the monsters, fight the monster, and take his treasure. Some of the dungeon chambers were filled with surprises. There were creatures hiding above the doors, there were creatures looking like tables and chests, and there were surprises in plain sight that would attack as we moved in the rooms. It got so that I would say upon entering any new area, “Gary, I look up, and down, and all around the area before I walk in. That stopped a lot of ugly surprises from happening.</em></p><p><em></em></p><p><em>We learned to be very cautious in Gary's dungeon. We started tossing torches and then lanterns into dark rooms. It wasn't too many burnt scrolls and broken potion bottles to have us change our ways. Soon, we were tossing in coins with Continual Light tossed on them. This caution had consequences as wandering creatures would be attracted to the magical light.</em></p><p><a href="https://www.enworld.org/threads/gaming-with-gary-gygax.672277/" target="_blank">-James Ward</a></p><p></p><p>The reasoning behind this was, well, fairly simple. D&D was a <em>game. </em>Like any game, you could play it well (or poorly!). While there was definitely roleplaying, it was rarely the full-on RPing we sometimes see today. To put it in terms of acting; some people prefer to think of RPing like Daniel Day Lewis- to fully inhabit a character. But early RPing was more like being a movie star, like Tom Cruise. Sure, he's playing a role, but he's also, always, Tom Cruise.</p><p></p><p>So now we get into the more contentious area of skilled play; the issue of metagaming. If you look above to what James Ward wrote (and what others say), you will see that there is an evolution in play. Bob I might get killed by traps below him, so Bob II looks down, but gets killed by traps above him. Bob III looks above and below, but gets hit by traps to the side. By the time Bob IV is rolling through the dungeon, he's looking up, down, and all around.</p><p></p><p>But wait- why is Bob IV doing that? Because that's how Bob I-III died! And how does Bob IV know that? Because the player knows that. Sure, you can retcon some sort of reason ("And the news of the deaths of all adventurers shall be read out in the Ye Ancient and Hallowed Halls of Bob...."), but in reality it's the acquisition of player skill- when Bob IV dies and Legolas I is created, Legolas I will also be looking out. This is similar to the age-old "troll debate." When a character see a troll regenerating, does the character know what to do to end the regeneration?</p><p></p><p>Well, back when the game was still new, it was just assumed that players would know these things, such as information about monsters, and use them. In 1977, Dragon Magazine published an article in Dragon #10 about how to generate random monsters, because "the players always know too much. ... The answer is to occasionally throw a monster at the party that keeps them on their toes, one that they have never seen before because it is unique. No rules cover it, so they have to find out the hard way what it’s like."</p><p></p><p>This doesn't mean that certain activities were not considered beyond the pale; for example, I am hard-pressed to think of anytime when (for example) a player buying a module and reading through it prior to playing it wouldn't be considered poor form, if not outright cheating. But while roleplaying was always part of the game, a key differentiating component, there wasn't the same issue with metagaming because with the skilled play paradigm, it was assumed that you were playing a game and act accordingly.</p><p></p><p></p><p><strong>However...</strong></p><p></p><p>I also think that Gygax is trying to speak to some of the "magic" and "mystery" of the game, which is to say- keep some things secret, so that there will always be new discoveries. It's just really inconsistent, and, to be honest, the idea of having player abilities be secret <em>especially when they are in a published book</em> is bizarre, and I can't imagine that even Gygax thought it was a sustainable model.</p><p></p><p>(In fairness, there were a large number of people that just liked to play, and never read the DMG, back then. I mean... as we all know today, <em>no one reads the DMG.)</em></p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 9387732, member: 7023840"] I think [USER=467]@Reynard[/USER] mostly covered this, so I will add support. The thing with Gygax is that if you want to find something to contradict what he said, just keep reading. Because he will contradict it, sometimes within the same paragraph. "Skilled play" was a well-known (and predominant) mode of play at the time. So the idea that players didn't use some meta-knowledge is ... absurd. The assumed model of play for early D&D was skilled play. [I]Although he was a storyteller, there was no effort to thread a plot through his dungeon. Keep in mind that this was the dawn of role-playing and some concepts of 2020 gaming weren't known then. It was entirely find the monsters, fight the monster, and take his treasure. Some of the dungeon chambers were filled with surprises. There were creatures hiding above the doors, there were creatures looking like tables and chests, and there were surprises in plain sight that would attack as we moved in the rooms. It got so that I would say upon entering any new area, “Gary, I look up, and down, and all around the area before I walk in. That stopped a lot of ugly surprises from happening. We learned to be very cautious in Gary's dungeon. We started tossing torches and then lanterns into dark rooms. It wasn't too many burnt scrolls and broken potion bottles to have us change our ways. Soon, we were tossing in coins with Continual Light tossed on them. This caution had consequences as wandering creatures would be attracted to the magical light.[/I] [URL='https://www.enworld.org/threads/gaming-with-gary-gygax.672277/']-James Ward[/URL] The reasoning behind this was, well, fairly simple. D&D was a [I]game. [/I]Like any game, you could play it well (or poorly!). While there was definitely roleplaying, it was rarely the full-on RPing we sometimes see today. To put it in terms of acting; some people prefer to think of RPing like Daniel Day Lewis- to fully inhabit a character. But early RPing was more like being a movie star, like Tom Cruise. Sure, he's playing a role, but he's also, always, Tom Cruise. So now we get into the more contentious area of skilled play; the issue of metagaming. If you look above to what James Ward wrote (and what others say), you will see that there is an evolution in play. Bob I might get killed by traps below him, so Bob II looks down, but gets killed by traps above him. Bob III looks above and below, but gets hit by traps to the side. By the time Bob IV is rolling through the dungeon, he's looking up, down, and all around. But wait- why is Bob IV doing that? Because that's how Bob I-III died! And how does Bob IV know that? Because the player knows that. Sure, you can retcon some sort of reason ("And the news of the deaths of all adventurers shall be read out in the Ye Ancient and Hallowed Halls of Bob...."), but in reality it's the acquisition of player skill- when Bob IV dies and Legolas I is created, Legolas I will also be looking out. This is similar to the age-old "troll debate." When a character see a troll regenerating, does the character know what to do to end the regeneration? Well, back when the game was still new, it was just assumed that players would know these things, such as information about monsters, and use them. In 1977, Dragon Magazine published an article in Dragon #10 about how to generate random monsters, because "the players always know too much. ... The answer is to occasionally throw a monster at the party that keeps them on their toes, one that they have never seen before because it is unique. No rules cover it, so they have to find out the hard way what it’s like." This doesn't mean that certain activities were not considered beyond the pale; for example, I am hard-pressed to think of anytime when (for example) a player buying a module and reading through it prior to playing it wouldn't be considered poor form, if not outright cheating. But while roleplaying was always part of the game, a key differentiating component, there wasn't the same issue with metagaming because with the skilled play paradigm, it was assumed that you were playing a game and act accordingly. [B]However...[/B] I also think that Gygax is trying to speak to some of the "magic" and "mystery" of the game, which is to say- keep some things secret, so that there will always be new discoveries. It's just really inconsistent, and, to be honest, the idea of having player abilities be secret [I]especially when they are in a published book[/I] is bizarre, and I can't imagine that even Gygax thought it was a sustainable model. (In fairness, there were a large number of people that just liked to play, and never read the DMG, back then. I mean... as we all know today, [I]no one reads the DMG.)[/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
AD&D- The DM Player
Top