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AD&D: There and Back Again - a Role-Player's Tale
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<blockquote data-quote="billd91" data-source="post: 5548966" data-attributes="member: 3400"><p>I'm glad you found the edition that you like most, but I agree with people saying your perspective is backwards and I think it is probably because your direction of approach to 1e is pretty much reverse chronological compared those of us who started with Basic D&D or 1e.</p><p></p><p>There are few to no DCs on a character sheet in 3e, true. But that doesn't mean they aren't defined in the game. The DCs for opening doors are most certainly there in the materials (the DMG is the most fertile source for these things). The main difference is simply the mechanic used - rolling lower than a particular value on a particular die (for opening doors) vs rolling d20 and adding Strength mod. I suppose you could add that the mechanic in 3e/PF has an open end - rolling to meet a DC that could float up or down virtually without limit. That's a bit different from 1e, not that ad hoc modifiers couldn't also come into play in that edition as well.</p><p></p><p>But there is one thing I think you are missing in your analysis about the intent of the game. The fighter fights, true, but I don't think the game intends the fighter to avoid trying other solutions. And the telling factor is how characters advance. The bulk of experience points in 1e are obtained by looting, not by killing. The XP you get for killing the kobolds is pretty low. If you avoid the patrol and manage to loot their lair, you stand to make more XP for less risk (which for low levels is substantial). So the game, at a fundamental level, encourages exploration and recovery even more than fighting and that frequently requires inventiveness beyond what's listed on the 1e character sheet.</p><p></p><p>EDIT: Let me add, none of this is to detract at all from your enjoyment of 1e. It's an awesome game. Rather, I just want to point out that your view of the editions as you compare them is almost certainly going to be a small minority view and probably because you came to the 1e <strong>after</strong> later editions.</p></blockquote><p></p>
[QUOTE="billd91, post: 5548966, member: 3400"] I'm glad you found the edition that you like most, but I agree with people saying your perspective is backwards and I think it is probably because your direction of approach to 1e is pretty much reverse chronological compared those of us who started with Basic D&D or 1e. There are few to no DCs on a character sheet in 3e, true. But that doesn't mean they aren't defined in the game. The DCs for opening doors are most certainly there in the materials (the DMG is the most fertile source for these things). The main difference is simply the mechanic used - rolling lower than a particular value on a particular die (for opening doors) vs rolling d20 and adding Strength mod. I suppose you could add that the mechanic in 3e/PF has an open end - rolling to meet a DC that could float up or down virtually without limit. That's a bit different from 1e, not that ad hoc modifiers couldn't also come into play in that edition as well. But there is one thing I think you are missing in your analysis about the intent of the game. The fighter fights, true, but I don't think the game intends the fighter to avoid trying other solutions. And the telling factor is how characters advance. The bulk of experience points in 1e are obtained by looting, not by killing. The XP you get for killing the kobolds is pretty low. If you avoid the patrol and manage to loot their lair, you stand to make more XP for less risk (which for low levels is substantial). So the game, at a fundamental level, encourages exploration and recovery even more than fighting and that frequently requires inventiveness beyond what's listed on the 1e character sheet. EDIT: Let me add, none of this is to detract at all from your enjoyment of 1e. It's an awesome game. Rather, I just want to point out that your view of the editions as you compare them is almost certainly going to be a small minority view and probably because you came to the 1e [b]after[/b] later editions. [/QUOTE]
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